Configure DoozyUI and ReWired to accept gamepad controls when navigating UI

I need to take 2 Unity assets and integrate them. Both assets and documentation will be provided. Here's the overview of the assets:

ReWired is an input manager for Unity.

DoozyUI is a UI controller and manager for Unity.

This project has 2 main parts. First, DoozyUI buttons need to be able to be navigated using a GamePad, as integrated by ReWired. Second, using DoozyUI, a text object should be updated with the name of any connected GamePad controller.

A starter project with all assets and documentation will be provided. Additionally, I am happy to provide further details if anything is unclear.


The starter project will be returned with the following integrations:

UI buttons in DoozyUI can be navigated to and interacted with using both a gamepad.

DoozyUI buttons show some sort of visual effect when "navigated to" with a gamepad controller, such as a stroke outline or recoloring.

DoozyUI buttons can be navigated visually, so that D-Pad or Joystick up/down/left/right movements appropriately navigate to buttons on the screen.

Using DoozyUI, create a Text Object that detects if a gamepad is connected, and displays the name of that gamepad, from ReWired.

Evner: Unity 3D, C# Programmering

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Om arbejdsgiveren:
( 11 bedømmelser ) Bucharest, Romania

Projekt ID: #30181575

4 freelancere byder i gennemsnit $185 timen for dette job

(20 bedømmelser)

Dear, client. Thank you for your posting. I read your description and guarantee 100% success on your job. Looking forward to hearing from you soon. Thanks.

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