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Unity Configure DoozyUI and ReWired to accept gamepad controls when navigating UI

I need to take 2 Unity assets and integrate them. Both assets and documentation will be provided. Here's the overview of the assets:

ReWired is an input manager for Unity.

DoozyUI is a UI controller and manager for Unity.

This project has 2 main parts. First, DoozyUI buttons need to be able to be navigated using a GamePad, as integrated by ReWired. Second, using DoozyUI, a text object should be updated with the name of any connected GamePad controller.

A starter project with all assets and documentation will be provided. Additionally, I am happy to provide further details if anything is unclear.

Deliverables

The starter project will be returned with the following integrations:

UI buttons in DoozyUI can be navigated to and interacted with using both a gamepad.

DoozyUI buttons show some sort of visual effect when "navigated to" with a gamepad controller, such as a stroke outline or recoloring.

DoozyUI buttons can be navigated visually, so that D-Pad or Joystick up/down/left/right movements appropriately navigate to buttons on the screen.

Using DoozyUI, create a Text Object that detects if a gamepad is connected, and displays the name of that gamepad, from ReWired.

Evner: Unity 3D, C# Programmering

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Om arbejdsgiveren:
( 6 bedømmelser ) Bucharest, Romania

Projekt ID: #30182497

3 freelancere byder i gennemsnit $42 timen for dette job

(10 bedømmelser)
6.3
VictorSoudien

Hi, I have read through your project details and I think I will be a perfect fit. I have worked with both of these assets before and have actually released a product that integrates both of them. I also have multiple Flere

$40 USD in 4 dage
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0.0
Enuj31

Hello there. I would like to offer my services. Im middle Unity game developer with experience in combining the functionality of various assets. Approximate development time about 1 day .

$36 USD på 1 dag
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