I need a re-topo and rigging to be created for already available high detailed zbrush character.
- No texture or UV unwrap required.
- Rigging must be done in Maya
- Maya File Format (.MA and .MB)
Send your portfolio for the re-topo work you did, So I can check the mesh flow and also send portfolio for rigging. Send only characters as this work is for character.
File will be used for animation, So make sure details are preserved during re-topo. More details through chat.