Rigging, 3D, Cinema 4D

I need a scene where two Greek warriors are fighting each other (same one duplicated).

This scene should be delivered in .c4d.

The idea is to export to .obj and render the scene/s through Trapcode Form (maybe) to generating dots from the geometry (like seen here [login to view URL]).

So, - and this is important - there is no need of a very high quality on the model mesh or pain full UV mapping.

The animation doesn't need to be that precise either, so that if there is contact between booth characters, there is no need of a perfect dynamic response o reaction between them.

I can cheat some of that later on, playing around with camera blocking.

What it's important though, is the consistency on the mesh detail, meaning that I will need an even amount and distribution of the

generated dots.

I'm providing a .c4d file with a sequence of movements I got from

[login to view URL]

I'm thinking also in buying this (***):

[login to view URL]

to be attached to the character included on the .c4d file.

(***) or I can buy it from you (for the same value) if you have a model already or a better option.

In summary:

-Import the Greek warrior and attach the mesh to the existing animated bones.

-Attach a sword and a shield to the first one .

-Attach a spear and a shield to the second one .

-clone it

-simulate the fight

-No texturing, therefore NO UV mapping needed.

-Consistent polygons count between mesh to generated an evenly distributed cloud of points.

-If you have better .fbx files feel free to use them.

More references / inspiration here:

[login to view URL]

[login to view URL]

Any question just let me know.

Evner: 3D Animation, 3D Design, 3Ds Max, Animering, Maya

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Om arbejdsgiveren:
( 0 bedømmelser ) Madrid, Spain

Projekt ID: #17753579

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Thanks, I read the description and I want to offer you my services. You can check my past simular works here [login to view URL] and here https://www.freelancer.com/u/IvanWOW contact me to discuss this projectc I will be grat Flere

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Hello! I'm a CG Artist / 3D Generalist based in Turkey. With a background in Graphic design. [login to view URL] SHOWREEL: [login to view URL]

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