A 3D character is provided that requires acceptable weight painting touch-ups with the following areas of focus especially:
* Belt (with tools)
-The character already has a basic rig in place and is provided in blender native file format.
-The character mesh must be able to deform nicely in generic positions like sitting, squatting, etc.
The character will be used within a video game.
There is no specific deadline for when the project should be completed, within reason of-course.
Expected budget: 50~100 USD.
I will only accept proposals that are not generic copy-pasted replies, but rather specific to my project proposal.
Please be able to speak decent English to avoid any misunderstandings when discussing requirements in more detail.
Feel free to message for additional details.
Thank you. =)