(1) 3D Character design and modelling for basic Male and Female and large size Base characters (Low,Medium,High LOD's), Base characters means 3 types of characters that can be modified in proportions and further equipped with costume parts, i.e. seamless UV's and ready to receive Further accessories (1 basic unique hair style required per character, female hair style long, Male hair short to medium Style Heroic, Large Hair medium to medium-long Style Barbaric, Wild, Rough, (Not attached onto body mesh, pivot ready to snap to head bone( Skeleton see (2) ).
(2) Experience with Unreal Engine 4 Skeleton Rig.
(3)Sketch concept design before actual modelling.
(4) Models in multiple formats (OBJ, MA, and full rig ready to Import into Unreal Engine 4 4.17 compatible FBX format. (preferred Modeling and rigging program Autodesk Maya.
(5) Possible animation work available after completion of the main modeling task.
(6) time frame 3 base character models (completion from concept to rigged model <30days>
(7) Further possible design and modeling workafter Completion of main characters.
Head/Face accessories [Helmets, Masks, Goggles/Glasses, Beards, Tattoos, ect...]
Upper body clothing and accessories
Waist and Hip accessories
Lower body clothing and accessories
Back/Shoulder accessories [Wings, Capes, Back Packs, Armor, ect...]
Full Armor SETS
and much more.
Mentioned budget is for Concept Art/Design + Rigged/Skinned/Proper UVed Base Characters in 3 LOD's. Preferred with Simple Basic game ready texture.