We are developing an unreal engine game that is destined for early access in June. We are looking for some talent to help us tie up loose ends on the character rig which is animated against the unreal skeleton but does not have era appropriate gear and the gear/clothing would need to respond to blend shape inputs as well as fit both characters. We have an aggressive timeline meaning we want to get started immediately to get you up to speed and working towards a rough pass implementation to establish a workflow and an agile approach to iterative updates in detail and polish until and even after launch. The initial need and intent can be a simple stop gap contract based solution or potentially a full time position helping to raise the bar for character artists everywhere in the world because that's the type of passion and commitment we intend to engrave in our game, the game we have always wanted to play. right? What say you!