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3D Animations for Unreal Engine Character

Looking for some animations for the Unreal Engine (UE 4.16+).

Animations must be Scaled and Rigged for the Unreal Epic Skeleton.

Must include Root Motion and In-Place Animations.

Different Sockets on the Back or Side for the Pickaxe, Bugnet, and Woodaxe. All 3 equipment Items can be displayed at the same time on the player.

Each animation must be imported as its own .FBX file.

Types of Animations Wanted:

PICKAXE

- Pickaxe_Unequipped_Idle (On Back)

- Pickaxe_Equip (Pull off Back)

- Pickaxe_Equipped_Idle

- Pickaxe_Swing_High (Towards Wall)

- Pickaxe_Swing_Low (Towards Ground)

- Pickaxe_Unequip (Put Away on Back)

BUGNET

- Bugnet_Unequipped_Idle (On Back)

- Bugnet_Equip (Pull off Back)

- Bugnet_Equipped_Idle

- Bugnet_Swing_High (In Air)

- Bugnet_Swing_Low (Towards Ground)

- Bugnet_Unequip (Put Away on Back)

WOODAXE

- Woodaxe_Unequipped_Idle (On Side)

- Woodaxe_Equip (Pull off Side)

- Woodaxe_Equipped_Idle

- Woodaxe_Swing (Towards Tree)

- Woodaxe_Unequip (Put Away on Side)

PICKUP

- Pickup_Start (Reach Down)

- Pickup_Loop (Fiddling)

- Pickup_End (Pick Up)

- Pickup_Crouched_Start (Reach Down)

- Pickup_Crouched_Loop (Fiddling)

- Pickup_Crouched_End (Pick Up)

Example of Pickaxe and Bugnet Animations:

[url removed, login to view]

Example of Woodaxe Animation:

[url removed, login to view]

Example of Pickup Animation:

[url removed, login to view]

Animations should mix with other animations using Slot Nodes and Blend Points.

(EG. Default walk animation while Idle Pickaxe).

Please submit samples of your Unreal animations with the Epic Skeleton. Something good to see would be one of the above animations in your proposal.

General guidelines for the animations:

- Each animation must be imported from its own .FBX file for each animation.

- Animations must be clean, consistent, and function visually as intended for their purpose.

- All assets must be scaled to the Epic skeleton and appear relatively scaled as intended when imported into a new project.

- Character animations must be rigged to the Epic skeleton.

- Epic skeleton IK joints must stay in the skeleton hierarchy.

- Do not weight any part of a character to the IK joints.

- Do not reposition the joint orientations.

- Skeleton must not be scaled.

Færdigheder: 3D Animation, Animering

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Om arbejdsgiveren:
( 1 bedømmelse ) Cypress, United States

Projekt-ID: #15172438

13 freelancers are bidding on average $812 for this job

SQUAREPIXEL

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kingjoon

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dzenanmucevic

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