Do some 3D Modelling

Based on UMA technology on Unity3D

We need to sculpt a very detailed avatar,

We need specific detail on muscle level.

We need more control adjust bones on the organs to reach a complex muscle deformation.

There are two main issues here:

1. Need more volume on the mesh itself, it´s a matter of adjusting skinning and maybe including more bones.

2. Need more detail on texture level, improving normal maps, it´s a matter of sculpting.

We need the muscles adjusting more realistic to the sliders

We need to chop things up because of the Unity vertex

We need a very detailed resize on run-time on organs such as: Upper back, lower back, knees, forarms, upper leg, lower leg etc'...

Also current UMA avatar is not realistic enough for us so it must be VERY REALISTIC

We need to put additional bones for major muscles

Basiclly a regular good sculptor / rigger who also understand the basic idea of how the adjust bones works in UMA can do the job

The thing with the REALISM is that the modeler needs some experience in real-time rendering and meeting the HW limitations

We can start by a try to just adding a muscle adjust under one of the arm or leg adjust bones of the existing model and weighting some vertices to it as a quick test before we do all the other work.

We can start with makeHuman mesh - not sure if they have a really high poly version or not, but they might. ([url removed, login to view])

They have a few different rigs you can choose when exporting, but you'd have to redo it for the UMA adjust bones anyway - of course if you defined the rig for makeHuman rather than after export that could be useful later on

Also experience with Muscle deformation systems like the one in Houdini is a big plus.

See also attached files

Also, describe your modeling, development and integration approaches?


1. Please ask any question, just make sure ALL IS CLEAR!!!

2. State time needed.

3. We treat this task as a test for long term cooperation and if the candidate passes he will receive future more difficult tasks.

4. Please quote your fix price for this task,

5. Also state if advanced payment is needed

6. We need this ASAP.



Færdigheder: 3D Animation, 3D Modellering, 3D Rendering, 3Ds Max, Unity 3D

Se mere: works model, unity texture model, unity rendering, unity model files, things needed animation, texture unity, sculptor job, real time rendering, real animation works, put model, price rendering, normal price animation work, muscles model, one vertex, mesh model, rendering works, high poly modeling, high poly model, bones model, back model, arm model, animation model texture unity, 3d systems, 3d sculptor, 3d rigger

Om arbejdsgiveren:
( 4 bedømmelser ) Pardes Hana, Israel

Projekt-ID: #6046186

6 freelancere byder i gennemsnit $232 for dette job


We are skilled 3D modelers team more 5 years experience, are looking for interesting projects. We are looking for long term relations and reliable clients to work with them.

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I completely inquired the detail requirement and extremely interested. I have done multiple project for unity compatible. My freelance profile/track record is my reference. 7/7 availability on skp for connect. Mere

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Hello, We are Shroom Studios specializing in Animation, Vfx and Advertising. We have a pool of some really wonderful and talented artists for 3d Production. This project will take 3 days maximum We have some really Mere

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Предложение еще не подано

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Non hai ancora fornito una proposta

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Hello sir, i am a 3d artist past 3 year. i m interested in your project. so please give me a chance to work in this project. for my work quality u can visit my blog if y Mere

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