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I need a clean, fully editable SVG illustration of a castle grounds rendered in an isometric view and unmistakably Medieval in style. The graphic should be built with clear layer grouping so I can switch textures, colors, or even swap in additional structures later without redrawing from scratch. The project includes several upgradeable structures (castle, walls, roads, bell tower, and future buildings). Each structure will have multiple visual upgrade levels that represent progression over time. Key goals • True isometric projection—no faux-3D or forced perspective tricks. • Distinct Medieval details: stone walls, timber accents, flag, shiled, period-appropriate paving, and weathered textures that still scale crisply. • All elements must be organized into clearly named SVG groups, separated into logical groups (e.g., sky, ground plane, walls, buildings, corative props) and labeled inside the SVG for easy CSS or JS targeting. Each upgrade level must perfectly overlap the others using the exact same coordinate system so I can simply show/hide SVG groups. • The courtyard should leave enough free space for additional buildings that will be added later. • Sky and ground should also be separate layers because different visual themes (day, night, storm, special tiers) will be used. • Pure SVG paths and shapes only—no embedded raster images. The structures and upgrade stages will be provided after selecting the freelancer. But feel free to reimagine it. This is not a static illustration. It is a modular game asset that will be manipulated dynamically by code. Deliverables 1. The master .svg file, organized and commented. 2. A brief read-me explaining the layer structure and any reusable symbols. Please let me know your estimated timeframe and any previous isometric vector work you can share.
Project ID: 40597650
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Active 6 days ago
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