Shadow Mapping in OpenGL (C++)


Technologies: GNU C, C++, OpenGL, Portable code (Windows).

Recommended libraries (if You want to create it project from scratch):

- SDL 2.0 or SFML

- GLM, math library, only headers (no .lib)

- GLEW, OpenGL Extension Wrangler

- DevIL, SOIL, free cross-platform image-manipulation libraries

- Assimp, portable library for model importing (.obj, .3ds, ...)

Project Skeleton Description

Visual Studio 2012 x64 or newer required (code is portable, VS project created for ease of use, contains 64-bit libraries)

Feel free to modify the skeleton code in any way you like


-window creation

-OpenGL context creation

-basic message handling

-model loader

-texture loader

-simple orbital camera

-shader compiler

-high resolution timer

[url removed, login to view] - write most of Your code there

All required libraries and DLLs are included in the package


Lambert lighting model

Phong, Blinn or Toon lighting model for extra points

Textured models (texture loader is a part of the skeleton)

DO NOT USE fixed-function or obsolete OpenGL functions (like glVertex, glLoadIdentity, glPushMatrix, glColor, glMaterial, ...)

Using shaders is mandatory.

Færdigheder: C programmering, C# Programmering, C++ Programmering, OpenGL, Software Arkitektur

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Om arbejdsgiveren:
( 0 bedømmelser ) Czech Republic

Projekt-ID: #15815971

4 freelancers are bidding on average €69 for this job


i am c/c++, opengl expert and have full experience for 10 years. c++ language is my top skill. i can provide most quality and high speed. if you want to success, please contact me Relevant Skills and Experience c/c++, Mere

€160 EUR på 1 dag
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Shadow mapping in OpenGL Relevant Skills and Experience OpenGL, C++ Proposed Milestones €30 EUR - milestone

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hi , i am an experienced opengl ,c++ programmar ans developed codes for windows, linux and macos x platforms . Relevant Skills and Experience please vivit my profile to view my opengl related works. Proposed Mileston Mere

€55 EUR på 1 dag
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Hello. In the program I will use the solutions from my book about the OpenGL library: [url removed, login to view],opglwp.htm#format/d Odpowiednie Umiejętności i Mere

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