Create a single Base (super class) named Characters.
Create 4 subclasses Named:
Create the common member variable and methodss:
Specify values for each character class using there Character Specific Methods.
Fighter(Power Attack( BaseAttack+ExtraAttack*2), and store at the TotalAttack)
Wizard( Magic Attack(BaseAttack * 3) , and store at the TotalAttack ).
Rogue(Sneak Attack(BaseAttack / 2 + ExtraAttack * 3), and store at the TotalAttack).
Ranger(Evasion(BaseDefense * 2 + BaseAttack / 3) , and store at the BaseDefence).
Create one character for each derived class and:
Set their Attack (or Defence for the Ranger) Values using the character specific methods.
Display the TotalAttack and BaseDefense values.
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