A small project but something desperately needed!!!
I need a very small very lightweight class built in C++ (Not C) that can import .obj files into DirectX 10 without the use of DXUT or DXGI.
The class will need to take only a std::string filepath as an arguement and return the pointer to the created ID3DX10Mesh object.
Personally I do not mind if this is already created work or a modified rip of the MS Example just so long as it works for DirectX 10 without the need for DXUT, DXGI or any external technologies. Just a simple parser.