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3d Space Simulation game

As a new project we had in mind a little third person space simulator.

To simplify the development we thought to buy this ([url removed, login to view]). Please tell us if you preffer a different template to start with or if you already know one so to avoid buying useless ones.

The game should work in this way:

1) At the beginning the user can choose between three different spaceships

- one more defensive

- one more offensive

- one good both in offensiveness and in defensiveness

2) Once the user has choosen the spaceship the user sees a galaxy map with the path a small fleethas to cross to go from point A to point B of the galaxy with a number of intermediaate points, "candy crush" style, just to understand, but on a space map like this [url removed, login to view]

3) The list of the missions to accomplish (i'd like a fixed number like 20) has to be in a json file dewscribing all the variables. The variables we have already individuated at this point are:

A) the number of enemy ships described with their charachteristics (let's say 3 kind of enemy ships for now) in the json i expect something like this:

- spaceShips: {typeA: 10, typeB: 6, typeC: 2},

B) the "race" of the enemy ships the user will encounter,

- Faction: Insect //or rebel, or other, etc. we'll send a list

C) the SkyBox to use

D) the music/or sound file to use as a background

E) the initial dialog between the pilot and the fleet (obviously written in the json, but it's a fixed dialog, without any choices)

F) The mission objectives (we can agree together a finite set of actions, like "protect ship x", or "destroy at least y ships" or "destroy enemy mothership" or "resist z minutes to the attack", etc.)

4) Score: the score is increased counting the number of enemy ships destroyed (based on ship type too)(A and B ships can be destroyed fighting, C type ships aren't distructible with a simple fighter so the user will be able to desrtoy C type ships only in specific missions with specific circumstances). Basing on the score the pilot at the end of each mission will receive a medal, a graduation, a decoration, etc. that will be shown in a specific new screen.

5) At the beginning and at the end of each mission (always base on the json content) there could be played an mp4 video.

6) The playing charachter ship has to have a resistence level for shields and a resistence level for the hull. The hull resistence will be brought(in part) from one mission to the another, while the shield resistence will be always made full from one mission to another:

for example: if you end mission one with 70% hull, you'll begin mission two with 85% hull and not with 100%

7) About the artificial intelligence: searching in assetstore i found a lot of modules to mount, but i'm not a pro about this, so please tell us which asset to buy if you already know something.

8) To create masks UI i'd like to use this component: [url removed, login to view]

9) For the fighting UI i'd like something like this:

[url removed, login to view]

Færdigheder: C# Programmering, Software Arkitektur, Unity 3D

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Om arbejdsgiveren:
( 5 bedømmelser ) Roma, Italy

Projekt-ID: #5985759

Tildelt til:

gaodi0501

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VDSolutions

Hi Vision Digital Solutions (VDSols) is a provider of custom web development, mobile app & digital marketing with expertise in PHP/ASP.NET, iOS/Android app, CMS, E-commerce, SEO/PPC, ROR, Portal, CMS, Drupal, Joomla Mere

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WebMobil

Hi Mate, I GONE THORUGH 9 POINTS OF YOUR PROPOSAL AND ... I have seen your project post and surely telling you that we have an experience for this kind of project development. We are best in outsourcing business Mere

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