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I run an active Roblox football game (see it live here: [login to view URL]) and it is time to replace its core moment-to-moment play. The priority is clear: passing, shooting, and the entire goalkeeper system must feel, look, and respond almost exactly like what you experience in Super Striker League (reference: [login to view URL]). What I need you to build directly inside my existing place: • A new ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework without breaking legacy systems, so clean, modular code is essential. I will test the update side-by-side with the reference title; if the feel, responsiveness, and game flow are not “almost indistinguishable,” we are not done. "Note: This project is progressing step-by-step, and we are starting with the shooting mechanics. This specific commission only covers the shooting mechanics; the shooting mechanics will be identical [to the reference]." Skills Required
Project ID: 40568780
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Active 6 days ago
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