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I need a few hair models created specifically for Roblox character customization. The meshes has to read as realistically as the platform allows, so expect a flowing silhouette, layered alpha-mapped strands, and a clean UV layout that can take high-resolution textures without obvious seams. It is realistic. What truly matters here is believable movement. Please rig the hairs with physics constraints compatible with Roblox (attachment points, bones, and any necessary scripts) so it sways naturally in-game rather than sitting rigidly on the avatar’s head. I have the body rig ready. The texture style must lean realistic—not cartoony or hyper-stylized. A compact PBR set (albedo + optional normal/roughness packed) at 1024² should be enough, but I’m open to recommendations if you’ve achieved better fidelity on the platform with different sizes or channel packing. Deliverables • 1 optimized .fbx (or .obj + .mtl) long-hair mesh, polycount suitable for Roblox performance • Texture maps in PNG or TGA, properly named and UV’d • Roblox-ready .rbxm or .rbxmx file with the mesh, attachments, and physics setup preconfigured • A full-res beauty render or turntable (any DCC—Blender, Maya, etc.) so I can showcase the asset in the catalog before upload Acceptance criteria • Imports into Roblox Studio with no missing textures or broken vertex normals • Physics behaves predictably during walk/run animations using default R15 rigs • No clipping through default avatar heads when idle If you’ve shipped similar Roblox assets before, drop a quick note on your workflow; otherwise, just outline how you’ll keep performance tight while still delivering that realistic look. I’m ready to move as soon as I see a solid approach. Please make all 6 hairs shown in the image below.
Project ID: 40666927
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Being proficient in an extensive range of software programs including Autodesk's 3D modeling suite such as Maya, 3ds Max, and Blender, I believe my skills set will make me an ideal fit for this project; not to mention my thorough understanding of the constraints and demands of the Roblox platform. I have acquired significant expertise in realistic 3D modeling and texturing over the years. Having worked as a CAD designer, 3D artist, and engineer, I am well-versed in creating simulations that are not only realistic but also optimize performance. Whether it's maintaining low poly counts for efficient rendering or maintaining seamless UV layouts to eliminate any broken vertex normals - I understand the crucial balance between realism and performance.
$266 USD in 1 day
7.5
7.5
19 freelancers are bidding on average $400 USD for this job

Hello, I understand that creating realistic assets for Roblox character customization can be quite challenging and you're looking for an expert who knows how to work around those limitations. As the head behind Art Studio Agency, my team has done incredible work turning architectural blueprints into immersive 3D experiences and shipping highly detailed product visualizations just like you need. Our precision and eye for detail, I believe, is what sets us apart. When it comes to keeping performance tight without compromising on visual fidelity, we've got you covered. We'll make sure the hair meshes we create are optimized for robust Roblox performance while still exuding that sense of realism you desire. Our ability to handle large projects and meet tight deadlines would serve us well in developing all 6 high-quality hair models for you; efficiently and effectively. Lastly, one of our core values is excellence and that entails not settling for less especially when it comes to meeting client needs. Your project is unique to your vision, and that's what makes it exciting for us. We'd love to illuminate your vision by partnering with you on this project, delivering a final product that is flawlessly integrated into the Roblox ecosystem so there's no impact on performance ensuring each model moves believably consistent with physics constraints while fitting seamlessly into default avatar heads. Let's see your project come alive! Thanks!
$555 USD in 5 days
7.7
7.7

As someone who has extensive experience in 3D modeling, animation, and rendering, especially in the context of similar platforms like Roblox, I'm well-equipped to fulfill your specific requests for realistic hair assets. I take great pride in creating meshes that defy the limitations of various platforms, ensuring they maintain their realistic appearance even within strict parameters. With a clean UV layout and fully optimized polycount bespoke for Roblox performance, my assets won't be heavy on your game yet won't compromise on the visual quality. Another crucial aspect here is natural movement. Having rigged numerous assets for game physics, I understand the significance of compatibility with Roblox attachment points, bones, and relevant scripts to create a swaying effect that echoes reality. My delivered meshes will pass all acceptance criteria including being seamlessly imported into Roblox Studio with no broken vertex normals and predictable physics during animations.
$251 USD in 1 day
6.2
6.2

Your need for realistic, physically simulated Roblox hair immediately brought to mind a project where I developed a similar flowing scarf asset, achieving natural in-game sway through precise constraint setup. I understand the challenge of balancing Roblox's technical limitations with the desire for high-fidelity, dynamic assets. My approach will involve creating high-poly hair meshes in Blender, focusing on layered alpha-mapped strands and clean UVs for seamless texturing. I'll then optimize these meshes for Roblox's polycount constraints. Rigging will utilize attachment points and bones, with specific attention to creating constraint groups that mimic natural hair movement. I'll test these physics extensively within a Roblox Studio environment, iterating based on your feedback to ensure believable motion. To ensure perfect integration, could you clarify the desired polycount range per hair asset and if there are any specific alpha texture requirements (e.g., transparency maps)? I'm eager to discuss how my expertise can bring your realistic Roblox hair vision to life.
$562 USD in 21 days
4.9
4.9

Drawing from my vast experience as a 3D artist, I will craft realistic Roblox hair models that adhere to all your specific requirements. I fully understand the importance of believable movement, and will rig each hair asset with physics constraints perfectly aligned with the Roblox platform for that coveted natural sway. You can trust in my in-depth knowledge of Roblox optimization techniques to ensure the polycount is tailored to deliver top-notch performance while still maintaining your desired realistic look. My creations will be compact yet highly detailed ensuring a seamless import into Roblox Studio without missing textures or broken vertex normals. I know how crucial it is for your asset to integrate seamlessly with the default R15 rigs and avoid clipping issues during animations. I assure you that my rigorous workflow and attention to detail combined with your readiness to move on seeing a solid approach, will guarantee your satisfaction with the final product. Trust me to deliver, because I've done this before in ways that have exceeded client expectations.”
$256 USD in 1 day
5.1
5.1

Having been involved with Roblox development for several years, I've acquired the necessary skills and workflow to deliver top-notch assets that balance realism and performance. I will ensure your hairs read as realistically as possible on Roblox, with a flowing silhouette achieved through layered alpha-mapped strands and a clean UV layout that avoids obvious seams while still optimizing for poly count. My prior experience rigging characters with physics constraints compatible for Roblox and creating realistic textures with optimal fidelity is an invaluable resource for your project. With a compact PBR set at 1024², I can ensure high-quality texture maps for your hair models. My works always guarantee predictability in physics both in movements and during walk/run animations using default R15 rigs, ensuring no clipping through the default avatar heads even when idle. Based on your image reference, I'm confident in recreating all six hairs for you. To showcase the beauty of your asset before upload, I will include a full-resolution beauty render or turntable in any DCC (Blender, Maya, etc.) you prefer. My main focus is always on quality and client satisfaction; I'm ready to bring this project to life and help you customize your Roblox characters with next-level realistic hairs.
$300 USD in 3 days
3.3
3.3

With extensive experience in 3D Animation, 3D Design, 3D Graphic Design, 3D Modelling, 3D Rendering, 3D Rigging, I am well-equipped to handle your project Realistic Roblox Hairs Asset with creativity, precision, and strong attention to detail. I focus on delivering high-quality, polished work that closely follows your requirements and brings your vision to life. You will receive editable/source files, high-quality final files, and unlimited revisions until you are fully satisfied with the result. Portfolio: https://www.freelancer.com/u/alphatechca Thanks, Sahar H. Alphatech
$250 USD in 1 day
2.0
2.0

Understanding the need for realistic hair assets in Roblox, our team will create models that prioritize believable movement and a flowing silhouette. We focus on achieving the desired realism while ensuring they are optimized for performance. For this project, we'll craft a long-hair mesh with layered alpha-mapped strands, ensuring a clean UV layout that accommodates high-resolution textures. Rigging will be done to integrate physics constraints, allowing the hair to sway naturally with the avatar’s movements. Our expertise includes using PBR texturing techniques and delivering Roblox-ready files. We ensure communication, quality, and on-time delivery are priorities. If you'd like, I can also share similar work we've completed and discuss the best approach for your project. You pay for quality. We deliver it. Regards, JP
$400 USD in 7 days
1.7
1.7

Hi, Creating all 6 hairstyles for Roblox requires a balance between realistic appearance and in-game performance. I can model each hairstyle with flowing shapes, layered strand details, clean UVs, and optimized geometry so they look realistic without becoming too heavy for Roblox. I can prepare the hair for your R15 character rig with the required bones, attachments, and physics setup for natural movement during gameplay. Each hairstyle can include properly named texture maps, optimized FBX files, Roblox-ready files, and high-quality beauty renders or turntable previews. I’ll also ensure proper fitting around the default avatar head and check the models for clean normals, UVs, predictable physics, and minimal clipping. Best regards, Vipin
$250 USD in 1 day
0.5
0.5

Hello, I am a 3D modeling and animation expert with experience in creating assets for various platforms. I understand your need for realistic hair models for Roblox character customization. I will ensure the meshes have a flowing silhouette, layered alpha-mapped strands, and a clean UV layout for high-resolution textures. Rigging will be done with physics constraints compatible with Roblox for natural movement. Textures will be realistic with a compact PBR set. I will deliver optimized files and a beauty render for your approval. Let's discuss further in chat to finalize the details. Regards, Talha NextFrame Studio
$750 USD in 7 days
0.6
0.6

Hello, As a seasoned professional with over 16 years of experience in the IT industry, I assure you that my diverse skillset and specialized knowledge make me an ideal fit for your realistic Roblox hair asset project. My team and I have ample proficiency in 3D Modeling, Rendering, and Product Visualization, using software such as Autodesk Maya and Blender - some of which you'd prefer. Notably, we have a keen eye for detail, aiming to achieve not just the desired look but also unbeatable efficiency in performance. While I may not have previously created Roblox assets, I possess a comprehensive understanding of the platform's requirements and design aesthetics gained from years of web and mobile app development. This expertise in optimizing performance while maximizing visual appeal directly translates into guaranteeing a believable movement of the hairs on your avatar's head, even during walk/run animations using default R15 rigs. Moreover, my ability to deliver stunning results within budgetary constraints and swift turnaround times further underscore why we would be an excellent choice for your project. By selecting my services, you're assured of meticulous handling such as delivering optimised .fbx files or .obj + .mtl formats along with textures packed perfectly to facilitate a compact PBR set - thus meeting all your project requirements. Let's join hands and create something amazing together for your game on Roblox! Thanks!
$555 USD in 1 day
0.0
0.0

Hello, ✅ Realistic hair, flawless movement, Roblox-ready. I am a 3D artist specialising in Roblox accessories, realistic texturing, and physics-based rigging. I will create six long-hair meshes with optimized polycounts, clean UVs, and PBR textures, all configured for natural movement on R15 rigs. I have experience with similar projects. I am available to start immediately. Let's discuss your reference image and body rig. Best regards.
$500 USD in 7 days
0.0
0.0

The hardest part of this job is making the hair look like it moves. I will build the hair models in Blender, focusing on clean topology for the base meshes and then creating layered alpha planes for the strands, so you get that flowing silhouette. The UVs will be laid out to be compact and clean, no overlapping, so textures go on without issue, also so that the 1024² PBR maps are ready. I will rig the hair using Roblox’s attachment points and bones, so it will sway naturally. I will not be creating a hyper-realistic texture set with a separate roughness map, I will pack the roughness into the albedo map for efficiency on Roblox, also because a separate map is often overkill for the platform's rendering. Do you need the physics constraints to be adjustable in-engine, or is a static sway enough once rigged? I am a Preferred Freelancer on Freelancer with a 5.0 rating, 100% on time and 100% on budget. Send me the final character rig file so I can use it as a reference for scale and attachment points. Once I have it, I will send over the Blender files for the hair models and their rigs.
$577 USD in 21 days
0.0
0.0

I can create all 6 realistic Roblox hair assets with optimized meshes, clean UVs, realistic PBR textures, and Roblox-compatible physics/rigging. I’ll focus on flowing silhouettes, layered strands, natural movement, and performance-friendly topology suitable for R15 avatars. My workflow will include modeling in Maya/Blender, optimized UV unwrapping, 1024² texture maps, proper bones/attachments, and physics setup for natural swaying during walking and running. I’ll also test for head clipping, vertex-normal issues, and texture/material compatibility in Roblox Studio. You’ll receive the optimized FBX/OBJ, properly named texture maps, Roblox-ready RBXM/RBXMX files with physics configured, and a high-quality beauty render/turntable for catalog presentation. I can handle all 6 hairs with consistent quality and give you a polished, game-ready result. Give me one opportunity to handle your project—I’ll deliver with full dedication, accuracy, and professionalism.
$250 USD in 7 days
0.0
0.0

Hello, The requirement we would treat as the make-or-break is believable movement through Roblox-compatible physics constraints, because a realistic long-hair mesh only earns its keep if it sways naturally on the R15 rig during walk and run cycles rather than sitting rigid or clipping through the head at idle. We would start by modelling the first of the six hairstyles from your reference sheet, getting its alpha-mapped strands, clean UV layout and bone-and-attachment physics behaving correctly on the default R15 rig before we replicate the workflow across the remaining five, so the sway and the no-clipping acceptance criteria are proven once and reused. Our team has delivered component-based builds on the MVP payments platform where getting one unit fully working before scaling it across the set was the core discipline, and we apply that same approach to game assets, keeping polycount tight for Roblox performance while pairing each mesh with a compact 1024 squared PBR set in albedo plus packed normal and roughness for a realistic rather than cartoony finish. We keep timelines conservative given six rigged assets, so we would plan roughly three weeks including the .fbx meshes, the named texture maps, the preconfigured .rbxmx files and a beauty turntable render per style. Do you want all six hairs to share one texture atlas for performance, or separate 1024 maps each for maximum fidelity? Share the body rig file and we will return the first completed hair with its physics test for your approval before we build the other five.
$330 USD in 5 days
0.0
0.0

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