I'm looking for someone who could help me with a quick rig for a car engine's pistons and valve intakes. I need it today as a 3d Studio Max file or a rig that can be supported in 3d Studio Max.
WHAT IS REQUIRED:
I need (2) rigs at the moment. They're both equally as simple. I think that if you figured out one the other should be a breeze.
In a nutshell, this is a reference for the movement we want to achieve: [login to view URL] - also see "[login to view URL]" and "[login to view URL]" for reference of my model.
There are two pistons at every section facing the opposite direction (8 in total). These pistons should move vertically as the "crankshaft" rotates/spins. However, the movement should be smooth that it would fit into the yellow cylinder smoothly (see "[login to view URL]").
I've tried to rig this myself using links and constraints but the issue I keep running into is that once the pistons are rotated back into their original position (at 45 degrees), they don't move along the cylinder smoothly as they should. Instead, they move either in a circular motion or in the "world Z-axis". I'm having a similar issue with the other rig as well.
I've attached a preview for one of the rigging tests I've done, "[login to view URL]".
NOTE: I only need the rigs, not the animation or a rendered video.
WHO WE'RE LOOKING FOR:
I'm hoping to work with someone experienced, passionate, and flexible. English/Arabic and good communication are a must, so we can easily work together on this project and any others down the road.
We're a small production studio in Malaysia but we produce with passion, so we enjoy a good collaboration and hope that you do too.
Please attach samples of your work, preferably 3D rigging or animation work, and let me know how long it would take you to complete the rigging.
Thank you for taking the time to read this. I will send a detailed brief to the chosen freelancer as well as the project files, but if you need any more details please don't hesitate to ask!