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I’m setting up an hourly engagement for a skilled 3D artist who can move fluidly between product-vis shots, game-ready assets, and architectural walkthrough elements. On any given day I may need a perfectly lit product hero, a low-poly yet striking prop for Unity, or a photoreal exterior scene—all with matching visual language so our wider team can drop the files straight into their pipelines. The core expectations are clear: • High detail and realism where the brief calls for it • Models and textures that stay performant once inside game engines or real-time viewers • File delivery compatible with the major DCC tools we already use (Blender, Maya, 3ds Max, Unreal/Unity import formats) Because this is an hourly project, tasks will come in sprints: I’ll share reference boards, poly/texture budgets, and any engine-specific constraints at the start of each block. You log hours as you go, push works-in-progress to our Git-LFS repo or synced drive, and we’ll review on short video calls for feedback and approvals. If you’re comfortable pivoting between still renders and animated sequences, keeping scenes organized, naming assets cleanly, and baking textures when needed, I’d love to start our first batch of hours this week.
Project ID: 40637951
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Active 7 days ago
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I am very much interested on this project. I will try to do more then 5 hours each day. Please accept my request sir. Thank you.
$2.22 USD in 70 days
0.0
0.0
14 freelancers are bidding on average $8 USD/hour for this job

Hello there, This is Sajjad Khan. I am an Architect with more than 6 years of experience in my field in Design and Visualization, MEP, Structural etc. I am experienced in Revit, Rhino, Twinmotion, 3ds Max, AutoCAD, SketchUp, Lumion, D5 Render and Blender as well. I have recent experience in similar projects also. It’s an interesting project and I am really excited to start working on it. Please Get in Touch with me for further discussion on the project.. Thanks Sajjad Khan
$5 USD in 40 days
6.5
6.5

As a highly skilled 3D artist and animator, I firmly believe I am the best fit for your ongoing project. With an extensive background in modeling and texturing as well as proficiency in multiple DCC tools like Blender, Maya, 3ds Max, Unreal/Unity import formats, my ability to pivot seamlessly between different 3D aspects stems from both training and practical experience. Hourly engagements necessitate effective time management alongside a meticulous eye for detail - two qualities I excel in. The complex demands of your project are right up my alley; be it creating lifelike product heroes, low-poly yet striking props for Unity, or photorealistic exterior scenes, I am equipped to meet them all while maintaining optimal visuals for real-time viewers. In addition to technical skills, my approachability and emphasis on client satisfaction make me a delight to work with. My collaborative workflow coupled with a commitment towards maintaining clear communication and adherence to deadlines will ensure the success of your project. Choose me, Muhammad Umar, for an unrivaled quality of work that aligns perfectly with your vision. Thank you for considering my profile!
$5 USD in 40 days
5.3
5.3

Hi, I’m interested in supporting your ongoing 3D modeling and animation work with a reliable, consistent workflow. I can handle **3D modeling, texturing, UVs, rigging, animation, scene setup, and asset optimization** while maintaining the same quality and style across multiple projects. I’m comfortable working from references, concepts, or existing assets and can adapt to your preferred pipeline and software. You’ll receive clean, organized, production-ready files with clear communication throughout the project. I’d be happy to become a long-term 3D production partner for your team. Looking forward to working with you!
$5 USD in 1 day
4.0
4.0

Hi there. I understand that you're looking for a versatile 3D artist to seamlessly transition between various tasks, from creating detailed product visuals to developing game-ready assets and architectural scenes. The ability to maintain a consistent visual language across all outputs is crucial for your team’s pipeline efficiency, and I can ensure that the models and textures will meet both aesthetic and performance standards required for game engines and real-time viewers. Your emphasis on high detail and realism aligns perfectly with my approach. I’ve successfully completed a project involving detailed product renders and low-poly props that were optimized for Unity without compromising quality. This experience will allow me to deliver exactly what you need, whether it's perfectly lit product shots or immersive architectural walkthroughs. I am comfortable with the workflow you've outlined, including working with reference boards, adhering to poly and texture budgets, and maintaining organized asset management. I look forward to collaborating closely and ensuring that each sprint yields valuable results. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$3 USD in 7 days
3.2
3.2

Greetings I have extensive experience in 3D modeling and animation, having successfully completed similar projects in the past. I understand your need for a versatile 3D artist to create high-detail product visuals, game-ready assets, and architectural walkthroughs, all while ensuring they integrate seamlessly into your workflows. I can deliver realistic models and textures tailored to your specified performance requirements, ensuring compatibility with Blender, Maya, 3ds Max, and Unity/Unreal formats. I bring over 5 years of experience in 3D modeling and animation, specializing in creating high-quality assets that meet diverse project needs. I’d love to chat about your project and suggest a follow-up discussion to align our goals. Regards, Nabeel Ismail
$4 USD in 7 days
0.6
0.6

Hello, As a seasoned Full-Stack Developer with over 16 years of experience, including 3D modeling and creative design, I believe I am the ideal candidate for your ongoing 3D modeling and animation project. My team of skilled professionals specializes in working with the major software you mentioned like Blender, Maya, 3ds Max, and Unreal/Unity import formats. This means that not only do we have the technical expertise to smoothly pivot between product-vis shots, game-ready assets and architectural walkthrough elements, but we can also seamlessly integrate our work into your existing pipelines. In addition to our proficiency in 3D modeling and animation, we have extensive experience in keeping scenes organized, naming assets reliably and ensuring high-quality performent models and textures for real-time viewers. We are well-versed in translating reference boards into tangible products that match expected visual languages while meeting poly/texture budgets. Similarly, we are practiced at baking textures where necessary to achieve optimal results. Being organized and detail-oriented is a cornerstone of our work ethic. We have an efficient file-sharing system in place that includes reviewing works-in-progress through video calls for efficient feedback and approvals. I assure you that my team and I will attentively adhere to all your specifications throughout the project duration; delivering impeccable results on time in the most collab Thanks!
$20 USD in 1 day
0.0
0.0

Hello, I’m an experienced 3D artist skilled in Blender, Maya, 3ds Max, Unreal, and Unity workflows. I can handle photoreal product renders, game-ready low-poly assets, architectural scenes, UVs, PBR textures, baking, and animation. I deliver optimized, well-organized assets with clean naming and pipeline-ready formats. I’m comfortable with sprint-based hourly work, Git-LFS, and quick feedback cycles. Thanks.
$5 USD in 40 days
0.0
0.0

Hi, good day. I understand you need a flexible 3D artist who can switch between photoreal product visualization, optimized game-ready assets, and architectural environments while maintaining consistent visual quality and clean production standards. I can handle modeling, UVs, texturing, baking, lighting, rendering, optimization, and animation while respecting your poly/texture budgets and Unity/Unreal requirements. I’ll keep scenes and assets properly organized with consistent naming, deliver in Blender/Maya/3ds Max and engine-ready formats, and work through your sprint-based Git-LFS/synced workflow with regular WIP reviews. Which DCC and rendering pipeline should be the primary workflow? Do you have a standard polygon/texture budget for game assets? Can you share the first reference board and asset requirements?
$8 USD in 40 days
0.0
0.0

Hi, I am a skilled 3D Artist experienced in hard-surface modeling, product visualization, and game-ready asset creation using Blender. I can seamlessly handle diverse tasks—from studio product lighting to low-poly optimized assets and architectural environments. Why I am a great fit for this ongoing hourly role: Versatile 3D Workflow: Proficient in modeling, procedural and PBR texturing, UV mapping, and real-time asset optimization (clean topology, controlled poly-count/draw calls). Game Engine & Software Compatibility: Fully comfortable exporting assets (.fbx / .blend) tailored for seamless import into Unity and Unreal Engine without scaling or orientation issues. Organized & Version-Controlled: Experienced with clean scene organization, proper naming conventions, and Git/Git-LFS workflows for active team collaboration. Reliable Time Tracking: Ready to track working hours accurately, upload progress regularly, and jump on short video review calls as needed. I am available to start with the initial batch of hours this week and build a long-term working relationship. Best regards, Jehad
$8 USD in 20 days
0.0
0.0

BAŞAKŞEHİR, Turkey
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Member since Sep 2, 2023
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