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I would like a well-researched article that clearly explains how regular video-game use can harm children and young adults, with three angles in focus: health issues, social-skill development, and academic performance. The overall tone must stay strictly informative—think evidence first, opinion second—so parents, teachers, and policy makers can draw balanced conclusions rather than be swayed by alarmist language. Please ground every point in recent, peer-reviewed research. I’m especially interested in data around sleep disruption, sedentary behaviour, eyesight strain, reduced face-to-face communication skills, attention-span changes, and grade impacts. Feel free to highlight where studies conflict or where more data is still needed; that nuance is important. Deliverables • 1,500–2,000-word article in Google Docs or Word • Clear headings/sub-headings for each of the three effect areas • Minimum eight citations from the last five years, referenced in-text plus a final reference list (APA or Harvard) • A concise executive summary (≈150 words) up front • Plain-English writing suitable for a non-specialist audience while retaining academic rigour If you have relevant samples or domain expertise in child psychology, education, or public health, that will strengthen your proposal.
Project ID: 39715023
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Active 56 yrs ago
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Durban, South Africa
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Member since Aug 19, 2025
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₹400-750 INR / hour