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EXTREMELY BASIC Atomic Bomb Simulation Prototype (Unreal Engine 5) I need a very barebones UE5 prototype. This is NOT a full game. It is only a proof-of-concept to demonstrate the core vision. Everything should be minimal and placeholder quality. ⸻ Requirements • Unreal Engine 5 • 1 flat test map • Primitive/cube buildings only • Basic physics objects (simple meshes are fine) ⸻ Explosion System (Main Focus) • UI slider/input for explosion size • Detonate button • Visible expanding shockwave sphere • Radial force that pushes nearby objects • Simple destruction method (any of the following is fine): • Fracture into chunks • Swap to broken mesh • Collapse via physics Explosion must clearly communicate scale, but does NOT need cinematic realism. ⸻ Camera • Ground POV • Aerial/top-down view • Free camera with zoom • Simple keybind switching ⸻ Basic UI • Explosion size control • Detonate button • Reset button • Optional simple text readout ⸻ STRICTLY DO NOT INCLUDE • Polished graphics • Cinematic VFX • Advanced shaders • Detailed assets • Sound design • Multiplayer • Steam integration • Save systems • Optimization work • Real-world physics accuracy This should look like programmer art / placeholder assets. ⸻ Deliverables • Full UE5 project files • Packaged Windows build (.exe) • Simple instructions for changing explosion values
Projekt-ID: 40254638
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Hi, I can build your extremely basic Unreal Engine 5 atomic bomb simulation prototype exactly as described. With over 8 years of experience in game development, including rapid UE5 prototyping, I can deliver a clean, placeholder-quality project focused purely on the mechanics. The project will feature a single flat test map with primitive cube buildings and simple physics meshes. The explosion system will include a UI slider or input to control size, a detonate button, and a visible expanding shockwave sphere. A radial force will push nearby objects, and destruction will be handled through either simple fractured chunks or swapped broken meshes. Multiple camera views will be available including ground-level, aerial/top-down, and a free camera with zoom, all switchable via keybinds. A basic UI will let you control explosion size, detonate and reset, with an optional text readout for values. Everything will use programmer art and placeholders, with no polished graphics, advanced shaders, cinematic VFX, sound, multiplayer, or optimization. I will provide the full UE5 project, a packaged Windows executable, and simple instructions for changing explosion values so you can test and demonstrate the mechanics immediately. Regards, Muhammad Asad Ali
$100 USD på 7 dage
2,9
2,9
20 freelancere byder i gennemsnit $120 USD på dette job

As a highly skilled multi-disciplinary artist, I possess the technical knowledge and creative aptitude necessary to bring your Basic UE5 Atomic Bomb Simulation Prototype to life. My expertise in 3D modeling and animation using Unreal Engine 5 is aligned directly with your minimalistic vision for this project. In addition to utilizing tools like 3Ds Max and Blender, I am also experienced with creating placeholder assets and programmer art - a perfect match for the imagery you require. Ultimately, my comprehensive understanding of the provided project requirements coupled with my versatility in visual design makes me an ideal candidate to develop your project. I guarantee timely delivery of full UE5 project files, a packaged Windows build (.exe), and simple operation instructions tailored specifically for your prototype. Choose me now and let's make this proof-of-concept speak volumes! Portfolio link - https://www.freelancer.com/u/manusharma2992 Sincerely Manu R.
$80 USD på 1 dag
7,4
7,4

When it comes to animations that need to perfectly align with a project's vision, timing and simplicity are key. My name is Fuzail Q, a design, UI/UX and branding specialist who incorporates these elements into my projects, delivering not just visually strong content but also measurable results. I understand that this is not a full game but rather, an atomic bomb simulation proof-of-concept, requiring basic but effective explosions which is right up my alley. My expertise in motion design will ensure that the expanding shockwave sphere and radial force meet the desired specifications. While I take pride in creating clean designs with strategic thinking for optimal aesthetic appeal, I can confidently deliver what you need for your barebones UE5 prototype. Using minimalistic building meshes and simple physics objects and focusing on explosion size control and a visible detonation effect aligns seamlessly with my expertise. Additionally, prior experience in video editing for ads and explainer videos equips me to deliver quality work on the simple text readouts, delivering your core vision with excellence. Ready to start immediately and deliver professional results tailored for your project. Excited to help your brand stand out! Share your project details in chat and let’s craft the perfect solution. Portfolio: https://www.freelancer.com/u/fuzailq
$100 USD på 5 dage
3,8
3,8

Been working with Unreal Engine since 2015 and have almost 20 years of experience with game development, this should be pretty simple and quick.
$150 USD på 7 dage
2,9
2,9

With an impressive 9+ years of experience in web and mobile development, allow me to channel my diverse skills to bring your vision to life. Though my area of expertise may be in E-commerce, CMS based websites, and game design with Unity 3D, I believe flexibility is the cornerstone of innovation. Over the years, I’ve proven that I'm adaptable and have the proficiency necessary for such a project. My understandings align perfectly with your needs for this potentially explosive project (!). Your emphasis on minimalism and programmer art aligns perfectly with my ability to bring structures to life using simple meshes and basic physics. Using Unreal Engine 5, I am one-hundred percent confident that I can create your barebones UE5 prototype within your specifications. Moreover, something that sets me apart from my peers is my attention to detail as well as my ability to translate complex ideas into functional software. In designing this atomic bomb simulation prototype, it's crucial to create a UI that clearly communicates explosion sizes, visible expanding shockwave spheres, and radial force that pushes nearby objects - all of which are right within my alley. Any precise instruction you'd provide will be executed impeccably because client satisfaction always remains at the heart of everything I do. With me on board, expect quality work with a balance between efficiency and effectiveness. Let's turn your atomic idea into functional "reality"!
$100 USD på 7 dage
2,1
2,1

Hi there, I’m Efanntyo, a seasoned prototyping specialist with a focus on rapid, minimal viable proofs for Unreal Engine projects. I’ll deliver a barebones UE5 Atomic Bomb Simulation Prototype that matches your constraints: a single flat map, primitive buildings, a visible, expandable shockwave, a radial force, simple destruction, and straightforward UI/controls. The deliverables will include a complete UE5 project and a Windows build with simple, console-like instructions for tweaking explosion size. What you’ll get - A clean but programmer-art style prototype on UE5 with one test map, cube buildings, and basic physics objects - An explosion system driven by a UI slider for size, a Detonate button, a reset button, and an optional text readout - A visible expanding shockwave sphere and a radial force that pushes nearby objects - A simple destruction method (fracture into chunks or swap to a broken mesh) that clearly communicates scale without cinematic polish - Ground POV and aerial/top-down camera modes with a basic free camera and zoom; simple keybind switching - Minimal UI wired to change explosion size and trigger detonation, plus reset Approach and experience alignment - I have hands-on experience rapidly turning feature requests into compact, working prototypes and proof-of-concept builds. I’ve worked on UE5 environments, basic physics interactions, and UI-driven gameplay tooling, and I understand the discipline of delivering a crisp, placeholder-grade build on a sh
$200 USD på 2 dage
0,0
0,0

I recently delivered a project with this exact scope, focusing on clean, professional, and user-friendly proof-of-concept prototypes using Unreal Engine 5. Your need for a minimal, seamless explosion system with integrated UI controls like sliders and buttons aligns perfectly with my approach to building automated, functional prototypes without unnecessary polish. I specialize in UE5 projects featuring basic physics, primitive meshes, and straightforward UI elements. While I am new to freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, MN Williams
$100 USD på 14 dage
0,0
0,0

I will build a minimal UE5 proof-of-concept with a scalable explosion system, basic physics destruction, simple camera modes, and placeholder UI, delivered with full project files and a packaged Windows build.
$145 USD på 2 dage
0,0
0,0

Hi, This is a very clear and well-scoped prototype request and I can deliver exactly what you’re describing without unnecessary polish or overengineering. I specialize in Unreal Engine 5 gameplay systems and physics-driven mechanics, and this project is very straightforward to implement cleanly: • Flat test map with primitive placeholder meshes • Adjustable explosion size via UI slider • Detonate + reset functionality • Expanding shockwave visualization • Radial force application to nearby physics objects • Simple destruction approach (physics collapse or mesh swap, depending on preference) • Camera switching (ground POV, aerial/top-down, free cam with zoom + keybind toggling) I will keep everything minimal and structured, using clean Blueprint logic so values (explosion radius, force, falloff, etc.) can be easily adjusted later. Deliverables will include: • Full UE5 project files • Packaged Windows build (.exe) • Clear instructions for modifying explosion parameters I can complete this within the proposed timeline and keep communication quick and direct. If you’d like, I can also briefly outline the technical approach before starting so we’re aligned on the implementation method. Best, Sheldon
$120 USD på 9 dage
0,0
0,0

Hey, I see you're looking for a basic Unreal Engine 5 prototype for an atomic bomb simulation. I can definitely help you with that. This sounds like a fun project, and I appreciate your clear outline of requirements. To start, I'll create a flat test map with primitive cube buildings and basic physics objects. The explosion system will be the main focus, and I'll make sure to include a UI slider for explosion size, a detonate button, and a visible expanding shockwave sphere. I can implement a simple destruction method too, whether that's fracturing chunks or switching to a broken mesh - whatever fits your vision best. For the camera, I’ll set up a ground POV and an aerial view, plus a free camera that can zoom and switch views with simple keybinds. I'll also ensure the UI is straightforward, with controls for explosion size and reset functionality. I understand that you're aiming for a minimal, placeholder look, so I’ll keep it simple and functional without advanced graphics or sound design. I’m confident I can deliver a project that meets your needs, complete with all required files and easy instructions for adjusting explosion values. Looking forward to your feedback! Best,
$100 USD på 7 dage
0,0
0,0

Houston, United States
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Medlem siden dec. 8, 2025
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