We have a php web game , that is basically a war game .
The issue is , lets say we have a 2000 players
Each one of them performed a 100 attack task
Each attack will have execution time
Now lets say , a 200 hounded tasks supposed to end at same time which is 12:05
What is supposed to happen is they will end and be executed once time is achieved but what is happening is that it ends them one by one and hold wait the others which makes a bug because if there was tasks supposed to finish at 12:06 and time achieve it while it didn’t complete the previous one yet it will destroy the game functionality
So any ideas ?
You must read this and provide analysis in proposal otherwise we wont reply to you