I need a game development which will run on Facebook, iOS and Android.
Game will be multiplayer. Facebook login is required to save progress on mobile phones. If user didnt log in all progress will gone and user will start from strach. Unidentified users will shown as Guest[RandomNr].
Players will have ingame friendlist and facebook friendlist who installed game.
Also facebook friend invite for some bonuses required.
There will be "buy credit" option working with facebook, appstore and google play in app purchase functions.
We will install the game on multiiple servers with multiple design and names so we need it skinnable and change some key values like appname or in app static infos via an xml or ini file or from sql. Your choice..
Game will be 100% multilingual and languages must be managable via management interface (translations can be file based)
On mobile, single banner space needed which will work with google adsense or any other ad network we will choose.
On facebook we will need single banner space in game.
Server side programming language will be PHP and data will be stored on MySQL
You will probably need a server like smarty or something you prefer. The licence fee of this server will be also important when we are deciding.
We prefer objective-c on iphone and java on android development. But we are ready to listen your recommendations.
Game is Roulette...
After login there will be public roomlists and vip roomlists. Only users with vip badge can access to the vip rooms. Vip badges are available to purchase with realmoney or game money and expires in 30 login days (each day user logged in counts one). Also there must be other badges in the future so management interface need a badge creation etc.
User can buy game money with in game purchase screens (fb, appstore, googleplay).
We need a fully functional advanced management screen which we can manage users, badges, rooms, vip rooms, skins, skin images, skin texts, purchases,languages etc.
You have to provide unencrypted full source codes, all related files, external libraries to us.