I need a help developing (customizing) a small multi-player flash game (most likely using AS2.0) using SmartFoxServer technology (highly desirable) where players exchange animation and text messages.
Information received from the game (text and selections) should be stored in database (Microsoft Access, which I? will provide). A lot is already predefined (classes, login and connection).
The game is for educational purposes only.
The game is non-commercial and for educational purpose only.
I have started building this game using SmarFoxServer technology (<[url removed, login to view]>) .? It comes for free for the number of players I need to play game at the same time (20 simultaneous users).? It also? provides great tutorial help.
Please see <[url removed, login to view]> to evaluate the ability to customize what already exists (Chatroom like environment, database extentions, XML, etc are presented as tutorials).
SFS? already predefined most classes that I need to use.?
The LOGIN, ENTER THE GAME, and WAITING? for 2nd player to join - these parts are more or less done and will be provided in a file.
All the graphics will be provided.
What I need is the actual game, which consists of 6 rounds, each round contains 2 turns.
1st Turn consists of the following:
2 players enter the game (the round). They are assigned roles of "Guesser" and "Describer".
1. Describer sees on his screen a string of animations, one of which is highlighted.
(The highlight is predefined in random manner by the program itself).
Describer must describe the highlighted animation using an Input text box.
2. The entered info is then passed to the "Guesser"
3. Guesser - at the same as Describer - receives on his screen? the same string of animations only in different order. He must wait to receive the "Describer's" description. When he receives it, he must recognize the? animation that was described and make his? selection.
4. If described and guessed animations are the same, the animation's ID and the input descriptions are saved in the MSAcess database.
5. If the described and the guessed animation are same, the players earn Points. If the guessing was wrong, players get no points but still proceed further without repeating.
2nd Turn:? The Guesser and Describer exchange roles and repeate 1-3 over the same set of animation.
Each round consists of these 2 turns. The only difference between rounds is? that a different set of animations is displayed to the players.
(I have 6 animations per set, 36 in total).? Animations belong strictly to their own set.
Finally, when players finish the game (another option is - before the game), we would like to collect some information on players (age, profession and feedback on game). - This one is OPTIONAL.