Design Specifications ??" Flash Animation Logging Purpose To log data regarding which animation frames being displayed on screen at what times as a user operates controls to vary the playing of a Flash (v8.0) animation (faster, slower, reverse, pause, etc.) Background Each user will interrogate a Flash animation in their own way using a variety of methods. ??" Scrub bar: A scrub bar will allow the user to hold down the left-mouse button and quickly scan forward or backward through multiple frames in the animation. ??" Frame-forward and frame-backward: Two buttons will allow the user to either advance by one frame only, or go backward by one frame only. ??" Play: The user will be able to right-click the mouse and choose “play?? from the pop-up menu so that the animation plays automatically from the current frame. ??" Pause: The user will be able to pause the animation at any time by clicking on a button. We need to be able to track which frames the user is viewing at any instant and when. ***************************READ REST OF SPEC
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
To be chosen by the coder