Terrain Rendering using GPU-Based Geometry Clipmaps

I would like if someone could implement the shaders from **Terrain Rendering using GPU-Based Geometry Clipmaps

**into the sample DirectX application that comes with DirectX 9C.

This will require that you're video card support shader model 3.0.

If you think this project will require more funds than the maximum bid let me know, just give me a qoute and we will go from there, thanks.

Here is the paper describing how to do this

<[url removed, login to view]~hoppe/[url removed, login to view]>

Download the shader files here

<[url removed, login to view]>

## Deliverables

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.

b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

Windows, DirectX, C++

Evner: Ingeniørarbejde, Spilkonsoller, Spil Design, MySQL, PHP, Software Arkitektur, Software Testning

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Om arbejdsgiveren:
( 0 bedømmelser ) Canada

Projekt ID: #3105481

2 freelancere byder i gennemsnit $425 på dette job


See private message.

$425 USD in 25 dage
(1 bedømmelse)

See private message.

$425 USD in 25 dage
(0 bedømmelser)