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demosaicing shader

i need a glsl implementation for a demosiac\debayer shader.

there are many different algorithms to choose from, and will discuss the best one for the job. i'll run that shader using a visual programming environment named max\msp\jitter but that deosnt need to concern you, as i'll modify it to my requaremnts. it should work using any opengl support lib your comfrtable with (glut, dsl, etc.).

## Deliverables

the shader must be able to process each video frame in less then 40ms (25fps).

Evner: Ingeniørarbejde, Spilkonsoller, Spil Design, MySQL, PHP, Software Arkitektur, Software Testning

Se mere: job opengl, dsl programming, different algorithms, best algorithms, algorithms implementation, opengl job, shader, max opengl, shader glsl, video opengl, opengl php programming, modify opengl, shader opengl, lib implementation, opengl glsl, max msp jitter, demosiac, opengl glut, opengl php, php jitter

Om arbejdsgiveren:
( 5 bedømmelser ) Tel Aviv, Israel

Projekt ID: #3968402