The VE is needed to test a hypothesis that: Users interacting within a VE that contains several landmarks will perform better at navigational tasks than users who interact within a VE that has fewer landmarks. The users will be divided into four groups. Two groups will navigate the VE using maps with fewer landmarks (map 1) to accomplish the task. Two other groups will navigate the VE using maps that contain more landmarks that are placed along the most efficient route to the accomplish the task (map 2)
The main part of the project is:
Modification of the game engine HalfLife to make it suitable for measuring a player’s ability to navigate and perform tasks on that map. This should include input of the subjects ID number, a recording of the time taken for the task to navigate from one point to another on the map and also the distance covered by the player.
A modification of the game engine to make it suitable for measuring a player’s ability to navigate and perform tasks on the map, I.e. a programme that allows identification and recording of the time taksn for the task for each individual user ans navigation of the map and the distance covered by the player. This information should be recorded in a log so that performance of users can be compared.
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):
a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.
b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.
3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).
Valve's HalfLife engine