I have been developing a 3D Scene exchange library and I need a 3DS file format translator for this library. The library defines 3D scene blocks (nodes, objects, positions, textures, materials, cameras, lights) and stores them as a tree connecting the different nodes (like connecting the nodes to their object, position and material). This library can be downloaded from www.scenecarrier.org. This library also immplements a Collada XML ([url removed, login to view]) importer and exporter. What I need is a 3DS importer and exporter that follow the same methodology of the collada importer and exporter (SCColladaExporter & SCColladaImporter). The translator needs to support the hierarchy structure of the scene, TriMesh objects with their positions (not animation), materials and textures, and cameras and lights. Although the library in the website ([url removed, login to view]) is working and has been tested, it is not the final library that will be used for the project. The final library includes the definition of a Standard Material, a Multi Material, a Bitmap Texture and a Layered Texture. The 3ds file format supports all of these material and texture types (inside 3ds max) and I need that they are supported by this 3DS file translator to SceneCarrier. The library includes the source code of a 3ds max plugin that saves and loads SCB (SceneCarrier Binary file format) files, and a command line application can be used to transform these scb files to 3ds files, and 3ds files to scb files (sample command line application will be included also). To test the application I will use a few 3ds files, that will be converted to SCB, and then to 3ds again using the command line application.
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Standard C++ code Test command line application in Win2000 or XP.