Hello, I am looking for some help to complete a project I have had to re-do, but fallen behind on.
The project is to make the game character from the supplied model sheet. I need this to be done in 3ds Max 2017. As it is for a game it must be fairly low poly and with no ngons. The model then needs to be unwrapped and textured with normal/ambient occlusion/diffuse and specular maps. Detail from the model sheet may be simulated via the maps where best appropriate.
I can provide the files from my first pass as a base to start with which will hopefully cut out a lot of the work needed, and ideally would like a professional 3ds max character artist to fix/improve what I have already done, this may mean re-doing whole sections of the character (for e.g. the way I've done the boots may not be the best).
I would like you to provide me with the completed character model, unwrapped, and textured with the 4 maps mentioned above. Ready for me to rig. There may be further work on this project with the skinning process depending on my time commitments.
Please get in touch if this is a project you think you could help with. Communication during the process is vital.
Hi, i have a good team with great modelling and skinning technique, i believe we can help you on your project with the best result. We can discuss more in details.