Associate Production Artist
At PennyPop, our mission is to bring people together through the power of play. We create experiences that are simple, beautiful, and massively social. We believe in teamwork, intellectual honesty, and high quality craftsmanship. We take ownership of our work, constantly question our assumptions, and focus relentlessly on improvement.
Our first game, Battle Camp, is cross-platform (mobile+web) MMO that is a mashup of Pokemon + World of Warcraft + Candy Crush. With over 10 million downloads, Battle Camp was the App Store’s Best Multiplayer Game of 2013 and is a top 100 grossing app in 100 countries on iOS and Android. Check out our website to learn more: http://battlecamp.pennypop.com.
Our 30 person team includes the best artists, designers and developers in the industry, with experience releasing over 50 top 25 applications with over 35 million installations including the first social game to amass 10 million downloads, first social game to hit #1 in the App Store, and first social game to break top 5 grossing.
Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking an Associate Production Artist to join our team of talented game professionals in our studio in downtown San Francisco. The Associate Production Artist will work closely with our art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, and deadline driven. This role will work primarily in Illustrator.
Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete an art exercise in addition to a formal interview.
--Produce high quality art assets across the board (environment, character, and --background art, etc.) under the direction of the Art Directors
--Meet set deadlines with completed and fully realized art assets
--Work in a highly collaborative environment to translate concept art into full realized production assets.
--Communicate with our team when assistance is needed or challenges are presented on the project
--Various isometric game design related art pieces
--Vector style art pieces
--Diverse range of art styles and techniques
--Solid background in traditional arts, including but not limited to animation, illustration, design and/or traditional media
--A good understanding of form, shape, structure and silhouette
--Large visual database and a passion for video games
--Experience working with deadlines, and a deadline driven mentality to complete your work
--Able to work in a wide range of styles
--Solid understanding and comfortability with both Photoshop and Illustrator
--High degree of self motivation and discipline
While not required, the following attributes will help set you apart from the other candidates:
--Associates or Bachelor of Arts degrees from an accredited institution in a related field
--Understanding and comfortability with Flash
While we work hard to make the best games out there, we support a casual, open environment where we’re all in this together.
If this sounds right up your alley, please send us your portfolio (links are okay) and resume.
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