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Hello, I am looking for an experienced low-level / native game developer to port an existing PC game to multiple platforms (Android, iOS, macOS). ⚠️ Important: * This project does NOT use Unity, Unreal Engine, or any commercial game engine. * Only native graphics technologies are accepted. * All platforms must share a single unified codebase. Platform-specific code should be minimal and well-isolated. 1. Current Project Status * Existing PC game source code available * Rendering technology: OpenGL 4.1 * Graphics and animation system are already implemented * The goal is to reuse and preserve the current visuals and animations ✅ Partial Mobile Progress Already Completed * A cross-platform audio system has already been implemented * Rendering has been successfully brought up on Android devices * The game can already render on Android (basic rendering pipeline working) * However: * The Android version is not yet fully playable * Performance is not yet fully optimized * Platform integration is incomplete This means the project is not starting from zero. A foundation for mobile already exists, but it requires an experienced low-level developer to complete, optimize, and finalize the port properly. 2. Technical Requirements Rendering & Engine ❌ No Unity / Unreal / Godot / Cocos / similar engines ✅ Native graphics APIs only: * OpenGL / OpenGL ES * Vulkan (for newer devices) * Metal (for iOS / macOS) ✅ Ability to support both old and new devices: * Older devices: OpenGL ES * Newer devices: Vulkan / Metal Performance * Fix existing bugs in the PC version * Optimize performance and memory usage * Refactor where necessary for mobile constraints Target Performance * Stable 60 FPS on mobile devices * Up to 120 FPS where hardware allows Graphics Requirements * Must keep the original graphics quality and animations * No visual downgrade unless strictly required for performance * Rendering behavior should be as close to PC as possible Platforms & Milestones The project will be split into separate milestones, paid per platform: ✅ Android version → payment after completion ✅ iOS version → payment after completion ✅ macOS version → payment after completion Each platform milestone must: * Use the same core codebase * Be fully functional * Be stable * Be performance-optimized ✅ When Applying, Please Include * Your experience with native graphics APIs * Examples of previous non-engine / low-level game projects * Platforms you have worked on (Android, iOS, macOS) * Your approach to maintaining a single shared codebase * Which APIs you are most comfortable with (OpenGL ES / Vulkan / Metal) ✅ Notes * This is a low-level, engine-oriented project, not a Unity/Unreal-based port. * Please do not apply if your experience is mainly limited to commercial game engines. * The project already has partial mobile groundwork completed, and I am looking for someone capable of taking it to production quality. Looking forward to collaborating with an experienced developer.
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45 freelancere byder i gennemsnit $14.766 USD på dette job

With my vast knowledge in low-level game development, expertise in native graphics APIs like OpenGL, Metal, Vulkan, and experience across various platforms such as Android, iOS, and macOS, I truly believe I'm the best fit to complete this project. As a dedicated problem solver and highly-experienced certified developer, I assure you not only a fulfilling delivery of each platform milestone but also the seamless maintenance of a single, unified codebase. My previous projects—which include game development leveraging Unity 3D, Unreal, WebGL—and ability to code in C/C++ reflect my deep understanding of engine-oriented projects which stands without need of flipping commercial game engines. This would be foundational in further optimizing your existing rendering technology: OpenGL 4.1 for different platforms. Moreover, my proficiency in performance optimization would ensure stable FPS of 60 on all mobile devices while pushing up to 120 FPS where it's hardware possible. Working with ZAWN Tech comes with a string of satisfied clients across diverse industries. At ZAWN Tech we don’t just solve problems–we deliver complete solutions for the future. Choose me for your project not just for a software solution but a thoughtful engineering to accommodate particular requirements placing your visions on secure hands with long-standing support.
$15.000 USD på 7 dage
9,2
9,2

With over a decade of experience in web and mobile development, specializing in native and cross-platform Android/iOS solutions, I understand the challenges you face in porting your PC OpenGL game to Android, iOS, and macOS with native rendering. Your project requires a seasoned low-level developer to optimize performance, complete platform integration, and maintain visual integrity across all devices. I have a proven track record in developing low-level game projects, ensuring stability, optimization, and performance on various platforms. My expertise in native graphics APIs, including OpenGL and Vulkan, combined with past successes in maintaining shared codebases, makes me the ideal candidate to bring your game to production quality. I am ready to collaborate with you to achieve your project goals. Let's connect to discuss how I can contribute to the seamless porting of your game to multiple platforms.
$16.000 USD på 75 dage
8,3
8,3

⭐⭐⭐⭐⭐ Hello Valuable Client, CnELIndia, led by Raman Ladhani, brings extensive expertise in low-level, cross-platform game development using native graphics APIs. We have successfully ported high-performance OpenGL-based PC titles to Android, iOS, and macOS while maintaining a unified codebase with minimal platform-specific divergence. For your project, we propose the following approach: Assessment & Refactor – Review existing PC code and partial Android implementation, isolate platform-specific modules, and establish a single shared core. Rendering Optimization – Extend OpenGL support, implement Vulkan for Android, Metal for iOS/macOS, and optimize memory and frame rates for stable 60–120 FPS. Platform Integration – Complete Android, iOS, and macOS pipelines, integrate input, audio, and system services, ensuring parity with PC visuals and animations. Testing & Milestones – Deliver per-platform milestones with performance profiling, bug fixes, and QA validation. Our experience with OpenGL, OpenGL ES, Vulkan, and Metal guarantees preservation of graphics quality and smooth cross-platform functionality. We are ready to take your project to full production quality efficiently.
$15.000 USD på 7 dage
7,0
7,0

✅C++ | OpenGL ES | Vulkan | Metal | Cross-Platform Native Development | Low-Level Game Dev Hi, I’ve carefully reviewed your requirements and the current project status. This is exactly the kind of low-level, engine-oriented porting work I’m comfortable with — focusing on performance, rendering parity, and a clean shared codebase. Relevant Experience • Worked with native graphics pipelines (OpenGL ES, Vulkan, Metal) across mobile and desktop • Experience optimizing rendering loops, memory usage, and GPU bottlenecks for mobile hardware • Ported C/C++ codebases while maintaining a single core engine layer with thin platform abstraction Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Approach • Keep a shared core engine module (rendering, game logic, assets) • Implement a lightweight platform layer for windowing, input, lifecycle, and graphics context • Profile GPU/CPU to reach stable 60 FPS+ without visual regressions • Gradual milestone delivery: Android → iOS → macOS with continuous parity testing I’m confident I can take the existing Android groundwork and bring all platforms to stable, production-quality builds while preserving visuals and animation fidelity. Happy to review the codebase and propose a concrete optimization roadmap. Thanks, Kajal
$15.000 USD på 7 dage
7,1
7,1

Hello, I hope you are doing well. I have strong experience in graphics programming and cross-platform development, and I can efficiently port your PC-based OpenGL project to Android using the most suitable and optimized graphics API. For Android, I can implement: OpenGL ES 3.x (best for wide device compatibility) OR Vulkan API (if high performance and modern rendering pipeline is required) My Approach: Analyze your existing PC OpenGL codebase. Replace unsupported desktop OpenGL functions with OpenGL ES or Vulkan equivalents. Optimize shaders for mobile GPU architecture. Handle Android lifecycle (Activity, SurfaceView/GLSurfaceView). Optimize performance (FPS stability, memory usage, battery efficiency). Test across multiple Android devices for compatibility. Why Choose Me? Strong knowledge of OpenGL, OpenGL ES & mobile GPU optimization. Experience with performance-sensitive applications. Clean, maintainable, and scalable code delivery. Clear communication and timely updates. If you share the project source code I can provide a more accurate timeline and cost estimate. I am ready to start immediately. Looking forward to working with you. Best regards, pasnt pvt ltd
$10.000 USD på 160 dage
6,7
6,7

Hi I specialize in low level C and C plus plus graphics development and have worked directly with OpenGL, OpenGL ES, Vulkan, and Metal across desktop and mobile platforms. Your project aligns well with my experience in maintaining a unified rendering core while isolating platform layers for windowing, input, threading, and GPU backend abstraction. Since Android rendering is already partially operational, I would begin with a deep audit of the current abstraction layer, GPU state management, memory usage, and frame pacing. I would stabilize Android first to achieve consistent 60 FPS, refactor for mobile constraints, and introduce a clean renderer backend interface to support OpenGL ES, Vulkan, and Metal without fragmenting the core engine. My approach focuses on a shared platform agnostic engine core, thin platform bridges, strict resource lifetime control, and performance profiling using native GPU and CPU tools per platform. The goal is visual parity with PC while scaling intelligently per device capability. I am comfortable delivering milestone based releases per platform with production level stability and optimization. Best, Justin
$15.000 USD på 7 dage
5,9
5,9

Hello, We've thoroughly reviewed your project and understand the intricate needs of porting a PC game to multiple platforms using native graphics technologies. Your requirement for a unified codebase with minimal platform-specific deviations aligns perfectly with our expertise. We've successfully executed similar projects, particularly in developing native rendering solutions across Android, iOS, and macOS, ensuring high performance and visual fidelity. Our extensive experience with OpenGL, Vulkan, and Metal allows us to optimize and refactor the existing code efficiently, tackling platform integration and performance issues seamlessly. With over 8 years in AI-first product development and a strong background in low-level graphics programming, we are well-equipped to handle this project's unique challenges. We've mastered building scalable applications and intelligent systems, which will contribute to a robust and maintainable game porting solution. Our past projects underscore our capability to deliver uncompromised quality and customer-centric outcomes. We invite you to message us with more details. We'll prepare a detailed, tailored proposal within 24 hours, showcasing how we can bring your project to fruition. Looking forward to the opportunity to collaborate. Best Regards, Puru Gupta
$20.000 USD på 50 dage
5,8
5,8

Port PC OpenGL Game to Multi-Platform (Android / iOS / macOS) – Native Rendering Only I’m a full-stack software engineer with expertise in React, Node.js, Python, and cloud architectures, delivering scalable web and mobile applications that are secure, performant, and visually refined. I also specialize in AI integrations, chatbots, and workflow automations using OpenAI, LangChain, Pinecone, n8n, and Zapier, helping businesses build intelligent, future-ready solutions. I focus on creating clean, maintainable code that bridges backend logic with elegant frontend experiences. I’d love to help bring your project to life with a solution that works beautifully and thinks smartly. To review my samples and achievements, please visit:https://www.freelancer.com/u/GameOfWords Let’s bring your vision to life—connect with me today, and I’ll deliver a solution that works flawlessly and exceeds expectations.
$10.000 USD på 7 dage
5,4
5,4

hi, i have reviewed the details of your project. i have solid experience with c and c++ based engines using opengl, opengl es, vulkan, and metal. no unity or unreal. since android rendering is already running, i would focus on stabilizing, optimizing performance, cleaning platform layers, and keeping one shared core codebase for android, ios, and macos. goal will be smooth 60 fps on mobile without reducing visual quality. let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. i will share my portfolio in the chat. mughiraa
$15.000 USD på 7 dage
5,1
5,1

Hello With over a decade of experience, I've honed my skills in native game development and I'm highly adept at leveraging low-level graphics APIs, such as OpenGL, Vulkan, and Metal. This proficiency will prove crucial for maintaining your game's visuals and animations as close to the PC version as possible even across different platforms like Android, iOS, and macOS. Besides ensuring platform stability, optimising performance and memory usage are among my strong suits while still adhering to mobile constraints. In terms of performance, I have a track record of not simply fixing existing bugs but also pushing boundaries to achieve the best possible results. To give you an example, in a recent VR project, I was able to improve frame rates by an impressive 40%. Furthermore, I understand how essential it is for your game to maintain its original visual quality. Having optimized rendering pipelines before, I am confident in being able to cater to this requirement without any compromise on performance. Best Regards, Timothy B.
$18.000 USD på 90 dage
4,8
4,8

Greetings! I’m a top-rated freelancer with 16+ years of experience and a portfolio of 750+ satisfied clients. I specialize in delivering high-quality, professional PC opengl game to multiplatform porting services tailored to your unique needs. Please feel free to message me to discuss your project and review my portfolio. I’d love to help bring your ideas to life! Looking forward to collaborating with you! Best regards, Revival
$10.000 USD på 30 dage
4,6
4,6

Hello, I am Vishal Maharaj, a seasoned developer with 20 years of expertise in C and C++ programming, game development, Android, and mobile app development. I have carefully reviewed your project requirements. To successfully port the PC OpenGL game to multiple platforms (Android, iOS, macOS) using only native rendering technologies, I propose to leverage my extensive experience in native graphics APIs such as OpenGL, Vulkan, and Metal. I will focus on optimizing performance, maintaining original graphics quality, and ensuring stable 60-120 FPS on mobile devices. By utilizing a unified codebase and addressing platform-specific optimizations, I aim to deliver a high-quality, multi-platform gaming experience. I am eager to discuss the project further with you. Please initiate the chat to explore how we can work together effectively. Cheers, Vishal Maharaj
$15.000 USD på 60 dage
3,3
3,3

Hi, I’m Karthik – Senior C/C++ & Graphics Developer with 15+ years in low-level engine and native rendering systems. I’ve worked directly with OpenGL, OpenGL ES, Vulkan and Metal across Windows, Android, iOS and macOS—no Unity/Unreal dependency. Your project fits my background well. Since the PC version is OpenGL 4.1 and Android rendering is already partially working, my approach would be: • Create a unified core rendering layer (platform-agnostic C++ engine layer) • Abstract graphics backend (OpenGL ES / Vulkan / Metal) via clean renderer interface • Isolate platform-specific windowing, input, lifecycle, and surface handling • Optimize shaders, batching, memory, and asset loading for mobile constraints • Maintain original visuals & animation fidelity while achieving stable 60 FPS (120 where supported) I’ve handled: • Cross-platform render pipelines • Performance tuning for mobile GPUs • Metal backend implementation for iOS/macOS • Memory & threading refactors for mobile Milestone-based delivery per platform (Android → iOS → macOS) is absolutely fine. I’m comfortable leading Android (OpenGL ES/Vulkan), iOS/macOS (Metal), and maintaining one shared core codebase. If needed, I can first audit the current Android layer, stabilize FPS, then extend backend abstraction for Metal. Ready to take this from partial port to production-grade release.
$18.000 USD på 7 dage
3,2
3,2

Hello, Your project fits well with low-level engine and porting work. I’m comfortable working directly with native graphics pipelines and understand the constraints of bringing a desktop OpenGL title to mobile and Apple platforms while keeping a single shared codebase. **Relevant experience** • Working with OpenGL/OpenGL ES rendering pipelines • Mobile performance optimization (CPU/GPU sync, draw calls, batching, memory usage) • Platform integration for Android and iOS (input, windowing, audio, lifecycle handling) • Refactoring desktop code to mobile-safe architecture I will also: • Fix existing PC bugs affecting determinism/performance • Optimize GPU usage and memory for mobile constraints • Ensure stable 60 FPS target (higher where hardware allows) • Maintain original visual fidelity as closely as possible I have worked across Android and iOS native environments and understand lifecycle, surface/context handling, and performance profiling needed to bring an unfinished mobile port to production stability. If you can share a brief overview of the current rendering architecture (context creation, shader system, asset loading), I can review and outline the first platform completion plan.
$10.000 USD på 7 dage
2,9
2,9

Hi there! Have you considered how you want to handle differences in Vulkan and Metal feature sets within the shared codebase to keep platform-specific code minimal? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$10.000 USD på 14 dage
2,5
2,5

Hello, I'm a C++ and OpenGL developer with over 10 years of experience in game development. I've worked extensively with native graphics APIs, specifically OpenGL ES and Vulkan. I understand the importance of optimizing performance while maintaining high visual quality. We'll discuss the details in a chat. I see your project has a solid foundation on Android, with partial mobile progress already in place. I can finalize this port by fixing bugs in the PC version and optimizing performance for mobile platforms. For instance, I can restructure the code for device compatibility and enhance the rendering pipeline, ensuring stability at 60 FPS. Option A: Focus on performance enhancements by prioritizing graphics optimization for Android first. Option B: Target all platforms concurrently to ensure a unified timeline. Which method would you prefer? I have experience with both Android and iOS platforms, and I maintain a single shared codebase using good practices. I'm excited about the opportunity to elevate your project to production quality. Best, Yurii.
$16.000 USD på 35 dage
1,5
1,5

Hi, hope you are well. I am project manager of software agency. As a project manager with many years of experience in C++ Programming, I helped many clients reach their goals. Feel free to visit our website to check our team and portfolio. If this sounds good, have a meeting to discuss about your project in detail. Looking forward, Jayabrata Bhaduri
$15.000 USD på 7 dage
0,0
0,0

Hello, I have extensive experience developing native graphics engines using OpenGL, Vulkan, and Metal across Android, iOS, and macOS, with a focus on low-level, performance-critical code. I’ve successfully ported complex PC games to mobile and desktop platforms, maintaining visual fidelity and optimizing performance for stable 60-120 FPS. My approach emphasizes minimal, well-isolated platform-specific code within a unified codebase, ensuring consistent behavior across all targets. I’m confident I can complete your project efficiently, leveraging my expertise to deliver a polished, high-performance multi-platform port.
$10.000 USD på 7 dage
0,0
0,0

Hello, We are an experienced low-level C++ graphics team specializing in native rendering pipelines and engine-level cross-platform ports. We do not rely on Unity/Unreal—our expertise is OpenGL, Vulkan, and Metal with shared-core architectures. ? Pricing (Per Platform): Android (complete + optimize existing build): $7,500 – 6–8 weeks iOS (Metal backend + integration): $9,500 – 8–10 weeks macOS (Metal desktop port): $6,000 – 5–6 weeks Total if awarded together: $21,000 Approach: • Shared C++ core engine • Rendering abstraction layer (RHI-style) • OpenGL ES (legacy Android) • Vulkan (modern Android) • Metal (iOS/macOS) • Minimal, well-isolated platform code Android Phase Focus: • Make fully playable • Fix performance bottlenecks • Optimize memory usage • Stable 60 FPS (120 where supported) • Complete lifecycle/input integration Experience: OpenGL 4.x/ES pipelines, Vulkan mobile optimization, Metal backends, Android NDK, Obj-C++ bridges, GPU profiling tools. Ready to elevate the existing mobile groundwork to production-grade quality. Resonite Technologies
$19.000 USD på 7 dage
0,0
0,0

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