Hi there, I need one or more good game previsualization and game motion capture specialists.
I'm open to see your budget proposal as well. I just put the budget there so this blank is filled.
Scope of work:
- 93 Mins of previz ( we have the inputs, script, mood boards, files for audio, environment, references, etc)
- We'd like you to integrate mocap and previz camera in UE with sequencer and export the entire sequence to Motion Builder for body edits.
- 8000 seconds of Body mocap clean
- 7000 seconds of facial mocap cleanup
93 minutes of previz , we are not looking for a detailed previsualization. Basic standing or seating poses is good neough, and rough camera blockings are fine.
We'll do a mocap facial and body shoot based on Previz.
In UE, the previz camera and the mocaps will be integrated, and camera tweaks can be applied to match the mocap and export the whole sequence to Motion Builder with locked cameras.
Based on complexity, edits will be made to the body motions.
Edits need to be made to the facial motions
Integrating FBX back into UE.
All of the above processes will overlap, once we start getting previsualization, we will do in-house mocap with Xsen, sending it back for integrating into UE and locking the cameras.