Hi there, i’m trying to achieve a UE4 Blueprint based multiplayer/multiplatform application template. Practically, aim is to spawn multiple players (around 20) within the same level, them being spectator spawn of the scene around them. Application is meant to be some sort of VR experience synchronizer (Oculus GO), managed via PC.
Request is the creation of a lobby level with a list showing the player joining the session and ready for the experience. Moreover, I (aka Server) need to be able to set a variable for each client (via PC) in the aforementioned list.
Server/Client communications must intervene on a local network (no online connection needed). There’s no need of fancy interfaces, nor specific level, the only thing needed is the aforementioned Multiplayer system.