**Successful Freelancer will be asked to join us on multiple contracts that extend this project**
We have an unfinished Unity Project from a previous freelancer that is mostly complete but the 3D models and animations require some tweaking. We also are using a BLE plugin to communicate with Arduino based boards, which was working previously but seems like there have been some integration issues. We would like the Freelancer to debug this plugin and get it working in our project.
We will provide the previous Unity project files which includes the 3D models and animations, as well as the BLE plugin. The models in question are a (a) Adult Human Male (b) Adult Human Female.
For the Male Model:
-Make the shirt more tight fitting
-Make more sporty look overall
For the Female Model:
-Make the top cover the belly button too
-Remove the hair from coming over the shoulder
-More Sporty Look Overall
Animation Improvements for Both Models:
-Leaning/Left and Right animations should be remade so the models lean left and right by keeping their feet still. The upper body should lean in both directions and the lower body should also slightly lean
-Knee Up animations: keep the same but make sure that the foot on the ground does not move
-Jump: Needs to be more of a subtle jump, more like a hop on the spot
-Move Feature: A set of arrows on the screen for Data Analysis mode that allows the Model to move in directions from the centre of the mat. Imagining the mat is split into 4 sections, this would allows the model to move to the left, right, back and forward of the mat.
We had this plugin previously working where it could scan, connect and read/write to a BLE device. I think it is mostly a windows permission error, but could also be an update from the developer that broke the functionality. Please debug this and even better, test it with a BLE device to ensure it is working.
General Unity Improvements Needed:
-Camera on the Main Menu shows the Models standing on the mats, for the 3 mats, we would like it so that the models are facing forward and the mat is also straight and forward but slightly birds-eye view. This should also be implemented in the Data Analysis Mode.
-3D models (rigged)
-Unity Design Files
-Working Windows Exe File for Testing
hi there me and my team are 3d designer and modeler with blender 2.9 and maya 2018 we can show our sample work we can fix ur model as 3d and can animate it