Please provide a sample scene and a brief documentation of how adapt this to my own scene.
Level should contain a simple maze and a character(unity animator)
In the maze there are several targets.
When one target is clicked by mouse, the character starts to move towards this target.
When another target is selected, the character stops its current pathfinding
and moves towards the current selected.
Solution should be a single script for the character - to set up all needed other components
- character has an unity animator component
- walking should be triggered by setting a float variable "speed" to a "speed-value" parameter
- character should rotate along its path.
For convenience and demo purposes further scripts can be added
Not part of this project is
- handling doors
- handling ladders
- handling elevators
- avoiding dynamic obstacles
Estimated time of work 5 hours
.unitypackge file containing sample scene and scripts
PDF Documentation on how to set up