Looking for someone with experience setting up Unity build pipeline who can recommend good tools/software, best approach, and perform implementation. We will need an automated build machine that can build different branches, handle queued builds, and make it easy for designers and QA to pull builds off. The tool must be able to run pre and post build scripts on an auto-generated Unity project. It must also be able to notify us of build completion through Slack, and give us some kind of browser interface that allows us to kick off builds manually if needed. We also would like it to notify us in Slack if there are build problems, along with information on the branch and commit that broke. We need support for iOS, tvOS, and OSX builds, all are Unity projects. We would like to use the best tools available (Jenkins, Fastlane, etc.).