Hello most excellent coders :)
I've been working with the vector graphics drawing routines in XCode for the iPhone, iPad, iOS devices. They're just a little too slow for me, so I'm wondering if the open source project Anti-Grain Geometry can speed things up. <[url removed, login to view]>
Anti-Grain is a vector library in C++ so it shouldn't be too hard to port over to iOS, which can handle C++ fine. I guess it needs a buffer to draw into, and that buffer needs to be drawn to a UIView really fast using the api.
I will give you my code which draws vectors using the iOS sdk, and it just needs to work similarly with Anti-Grain. It's about 100 lines of drawing code, and I have test graphics files for you. I hope it's faster, so if there are optimizations that can be done that would be great too.