LBS-gamingplatform runs on .net (backend, generic gamebuilding platform) wich can produce a gamescript as an export-file (.axs) and attached mediafiles to a smartphone. Existing client App (WM6.5) runs this script and interacts with backend (user-id, gamesession, actual GPS-position, gamescore, gameitem status, messagingboard. Also cliënt receives and performs predefined server-events and ad-hoc gamemaster interactions.
-Crossplatform HTML5 (use of Sencha) cliënt that can take over all runtime actions of existing WM6.5 cliënt, plus time/ticket restricted use of scriptfile
-conversion of .axs scriptfiles and mediafiles to encrypted file for new cliënt App
-userregistration subsystem with ticketing/credits purchase (use of Sencha IO)
-InApp purchase option per registred user/ gamesession
-Time/location dependent thirdparty advertising
- export/import functions between registrated user subsystem and third party sponsors/facilitators
Development (fase 3):
-Enhancement of .net backend with extra functionality.
Budged is not fixed and can be extended, pricesetting based on result and per development phase.