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We are currently working on "Roxy," an exciting mixed-media project where we are bringing a 2D style animated character into the real world. We are currently producing a teaser reel/short film to serve as a proof-of-concept. We plan to achieve this 2D animated style character using a 3D model and and motion capture technology. What We Will Provide: To ensure you have everything you need to accurately capture Roxy's personality and design, we will supply comprehensive 2D reference materials, including: - Rough sketches and conceptual drawings. - Final, polished 2D character designs and turnarounds. - Detailed expression sheets (crucial for guiding facial rigging and blendshapes). The Role: We are looking for a talented 3D Character Artist and Technical Animator to take our 2D character designs and build a fully functional, production-ready 3D character. You will be responsible for the entire pipeline of this character: from the initial 3D modelling, texturing, and finally, creating a robust rig tailored for motion capture data animation. Scope of Work: - 3D Modelling: Accurately translate our provided 2D drawings into a high-quality 3D model. - Texturing/Shading: Fully texture the character to match the intended art style. - Rigging for Mocap: Build a skeletal and facial rig optimized for motion capture data retargeting. - The rig must be clean, functional, and ideally compatible with standard mocap setups (e.g., Vicon). - Weight Painting: Ensure smooth, natural deformations during movement. Technical Requirements: - Software Compatibility: The final deliverable must be fully compatible with Autodesk Maya. - File Format: The final model and rig must be delivered as an .FBX file. - Clean Topology: The model must have clean, animation-friendly edge flow. Future Opportunities: The Future: Please note that while the budget for this initial teaser phase is modest, this short film will be used to pitch for series funding and commissions. If Roxy is greenlit for a series, this role has the strong potential to evolve into an ongoing, long-term position. We will need a dedicated 3D artist to model outfit variations for Roxy, as well as design and build out a full cast of other characters within the Roxy universe. What We Need From You: - A link to your portfolio/showreel demonstrating strong character modeling, texturing, and specifically, your rigging capabilities. - A brief estimate of your turnaround time based on this description.
Project ID: 40379087
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Active 29 days ago
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14 freelancers are bidding on average £449 GBP for this job

Drawing on my extensive experience in 3D modeling and animation, I am confident that I would be a perfect fit for your 3D character creation needs. With a strong command over Maya and other software environments that supports your project's requirements, I can meticulously translate your 2D designs into high-quality, fully textured 3D models, adapting them to motion capture endeavors flawlessly. Beyond my proficiency with the technical aspects of 3D artistry, what sets me apart is the ability to imbue my creations with life and personality. My deep appreciation for aesthetics combined with my knack for storytelling make it possible for me to deliver characters like Roxy who blend seamlessly between multiple media. Additionally, my knowledge of clean topology guarantees the character's dynamic appeal without compromising its compatibility with mocap systems such as Vicon. By choosing me, you are not just hiring a freelancer but also gaining a strategic partner - one who deeply understands your vision and is primed to see it mature. While this initial project revolves around Roxy alone, I envision myself expanding alongside Roxy's journey. From outfit variations to the creation of a full cast inhabiting the Roxy universe, consider me your dependable artist, committed towards generating further opportunities from this exciting venture.
£260 GBP in 3 days
4.9
4.9

Hello " Lets Gets Started, You are looking for Mocap Fully Rigged Character with 2D Toon-Shaded Style I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Maya and Autodesk. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
£250 GBP in 1 day
4.3
4.3

I will create a fully rigged character in Maya, optimized for motion capture integration, to ensure smooth performance during animation. I will apply a professional 2D toon shaded aesthetic to the character, balancing technical functionality with your specific artistic vision.
£263 GBP in 2 days
4.5
4.5

As a 3D artist with extensive experience in modeling, texturing, and rigging, I would be an excellent fit for your project. My expertise in Autodesk Maya, complemented by my proficiency in other software such as 3Ds Max, Blender, and AutoCAD, has provided me with a versatile skill set that aligns perfectly with your project requirements. One of the most important aspects of this project is the ability to accurately translate 2D designs into high-quality 3D models while maintaining clean, animation-friendly topology. This is an area where my expertise shines; I have a keen eye for detail that allows me to maintain fidelity to the distinctive vision you have for Roxy.
£266 GBP in 1 day
4.5
4.5

Hi there, Translating a 2D character into a mocap-ready 3D asset requires precise stylization control, clean topology, and a rig that preserves expression while handling real performance data. We can model, texture, and rig your character in Maya with a mocap-friendly setup, clean deformation, and production-ready FBX delivery. To proceed accurately ✅ Can you share turnarounds and expression sheets for review? ✅ Target style—closer to 2D fidelity or slightly grounded realism? ✅ Which mocap system/workflow will be used (Vicon, Rokoko, etc.)? Check portfolio: www.freelancer.com/u/rvwebfreelancing/charillga We will be happy to address any questions and ensure a smooth project process. Ready when you are. Buildtrix Studio
£500 GBP in 7 days
3.7
3.7

Hi, I can do this. I am a skilled 3D Character Artist and Technical Animator with extensive experience in translating 2D designs into high-quality 3D models. I am proficient in Autodesk Maya and can ensure clean topology, robust rigging, and smooth weight painting for optimal motion capture performance. I will accurately model Roxy based on your provided references, texture her to match the intended art style, and create a functional rig compatible with standard mocap setups. My portfolio showcases my character modeling, texturing, and rigging capabilities, demonstrating my ability to bring characters to life. I estimate a turnaround time of approximately 4-6 weeks for this project, ensuring quality and attention to detail. I am excited about the potential for future collaboration as Roxy evolves into a series. Thank you for considering my proposal. Ashnasajid
£500 GBP in 3 days
0.0
0.0

Hi there. Do you want the facial rig based on blendshapes only or a hybrid with joint based controls for mocap flexibility? Will the mocap data come pre retargeted or should the rig include a retargeting setup for Vicon data? This is a great character pipeline. I would translate your 2D design into a clean 3D model, build animation ready topology, and create a mocap friendly rig with strong facial controls. I worked on similar projects where stylized 2D characters were converted into 3D models for animation and motion capture. I solved it by designing hybrid rigs with clean weight painting and optimized deformation for expressive performance. I have solid experience with Maya, rigging, and character pipelines, so I can deliver a production ready FBX for your teaser. Estimated timeline is around 2 to 3 weeks. Hope to discuss more on chat. Best, Hlib T.
£700 GBP in 7 days
0.0
0.0

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