Problem is simple i have a gameserver runing under a linux Virtual Machine on a Windows Server (database runs on MSSQL thats why the weird setup).
Now problem is one of the services is being attacked and crashed from outside by sending some wrong packets.
Its not DDOS attack. its something that exploits a bug in the source code of the said service.
Basically the work would be to identify and block the wrong packet(s) so the service will be runing smoothly, At this point is being crashed every few seconds.
Will probably require some packet sniffing and filtering.