Fantasy procedural mapping program


I'm looking for someone to develop a program dedicated to the procedural generation of fantasy maps.

I’m looking for someone to create an app on windows that will generate fantasy map procedurally. Instead of starting from scratches, I want to use the code developed by someone else, which can be used freely as per the MIT license. You can see his work by clicking on the first link as well as find his code by clicking on the second:

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The code covers a great deal of the procedural mapping already but there’s a few improvements I would like to see:

-The program needs to be able to generate forest for the map. I’m flexible on the style, but I would like something that looks similar to this:

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or as it is explained here by another person who deals in procedural mapping for forest:

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-As well, I would like to change the way the code displays the mountains. I’m looking for something more fantasy looking similar to this:

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or this:

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Basically, everything so far is to take the existing code, transferring it into a program and modifying it. After that, this is where I will need more alterations.

I want to be able to click on a location (town, ruins, caves, etc.) and display a window with the information for that location. I would like to develop a database of such information myself (like quests, rumors, location description, etc.) from which the program could take data to generate a random location each time. For example, on a map there’s a location called: ‘‘Ruins of Esmera’’; and the program uses my database to generate a quest which consist of finding three lost keys to open the door to the crypt. Then I want the program to link those three keys into possibly existing locations or create new locations if impossible. This would be done simply by marking the location with a specific note or symbol. All this to ensure the generated world seems real and not totally random.

The project does not imply any 3D art. Except for the map itself (which will most likely stay in 2D art for the fantasy style) everything else consist of text-based information.

If it helps, I see this program been developed in the form of an Agile project by iterations. The way I see this:

-Iteration 1: Transferring the existing code into a program and modifying it to obtain a random map generator with better 2D art (mountains, forests, locations, etc.)

-Iteration 2: Creating a system to link the location to an existing and growing database of information (quests, NPCs, events, rumors) which will in turn be linked together to make the world seem more real.

-Iteration 3: Adding a map generator for the locations themselves (caves, dungeon, crypts, etc.).

-Iteration 4: additional features yet to be determined.

Now, I hope you have a better understanding of my expectations and my project in general. If you’re interested, I would be happy to hear what you think of it and how you think we could work together.

This is the budget for Phase 1 and 2

it's more a software to help design fantasy map and content for those maps

Evner: Javascript, Python, Software Udvikling

Se mere: fantasy map creator, azgaar fantasy map tutorial, city map generator, country map generator, rpg world map generator, best fantasy map generator, procedural fantasy map generator, fantasy map creator online free

Om arbejdsgiveren:
( 1 bedømmelse ) St-Valérien-de-Rimouski, Canada

Projekt ID: #18714260

Tildelt til:


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