simplemaze iphone game developing with unity3d

At first sorry for my english, its not my native language.

i 'm trying to develeop a maze game with [url removed, login to view] i need some improvements.

Unity3d knowledge is a must for this job

plz dl all [url removed, login to view] read.

my demands here:

MAIN CHAR(100 hp,speed 5): controlled by [url removed, login to view] script needs rotation, it doesnt rotate to its [url removed, login to view] forth and back true, when you go up and down it seems strafating.i need main char moving every direction [url removed, login to view] have to rotate fast like .1-.2 sec .it also not rotating like a wheel it has part for wheel.i want wheel to rotate according to its [url removed, login to view] char has 100 [url removed, login to view] type of enemy collision causes losing 50 hp so 2 hit will end of the game by [url removed, login to view] movements have to move like itween "Grid-based movement" simple move.

ENEMY A(100 hp,speed 3):it waits where it has been placed until it sees main [url removed, login to view] main char is visible through the X or Z axis it starts to move to that direction till it hits to [url removed, login to view] it sees main char again it canges its [url removed, login to view] it has a passive [url removed, login to view] enemy A crashes(collides) with another A it explodes, [url removed, login to view] touches to main char causes energy lose for it and pushes it a [url removed, login to view] 2 or 3 hit will cause main char to die, then game automatically [url removed, login to view] slower then main char.

ENEMY B(150 hp,speed 4):same with A, only difference if it crashes with B it creates C .moves faster then main char.

ENEMY C(200 hp,speed 4):same with A , differences:it follows also other enemies, like an enemy [url removed, login to view] it collides (crashes)to an enemy lower then its hp it eats them and [url removed, login to view] example if C collides with A it eats but loses hp(200 - 100 = 100 hp)continues its way and another collision with A will result both enemy to disappear (100-100=0)if this enemy collides with another C they both disappear and creates D

ENEMY D(1000 hp,speed 2):This is friendly [url removed, login to view] collides with main char but collides with other [url removed, login to view] only main char with same enemy [url removed, login to view] example if D collides with C (300-200=100) D continues its way C dissappears.

enegry bar:there is no energy bar like in classic [url removed, login to view] enemy show its energy by rotating, 100hp enemy rotates 1 whirl in [url removed, login to view] hp rotates 2 whirl in [url removed, login to view] it looses hp its rotating speed will [url removed, login to view] you see an enemy you understand it has full hp or not according to its rotating speed.

visibility:all rules are available for axis.X or Z i [url removed, login to view] any enemy sees diagonal it will ignore [url removed, login to view] must be contact with enemy's X or Z axis line to start moving.

note:enemies may not have touch colliders in unity for start [url removed, login to view] must move with command like lookat or see because i will put a lot of them in different locations ,rules must be global that will work any place of the maze.

this is a programming job ,you will give me codes only, and say how to apply, all models and rules by me.

ask any question with p.m. so i add answer here,(you dont need iphone convertion,GUI or licence, web result is enough)You may suggest me any method for mobile gaming.

THE PROJECT IS CLOSED !!(on a person out of this site)

But there is a project nearly same:

This project is another unity project you will be programming a game similar to Removem and Bejeweled.
You may think you will make a clone of bejeweled but you will not.Only programing and rules side is similar.
I will give exact rules and all graphics you need.

Evner: C# Programmering, iPhone, Javascript, Mobile App Development, Objective C

Se mere: unity3d rotate, unity grid based movement, collision, web game programming, web developing language, unity 5 models, unity3d web games, programming with game, programming with c language, programming with c++, programming with c, programming language speed, programming language for games, passive programming, mobile phone programming language, mobile game programming, method models, Job hunter, iphone programming language, how to web developing, how to start web developing, global p, global knowledge, gaming programming language, gaming programming

Om arbejdsgiveren:
( 6 bedømmelser ) istanbul, Turkey

Projekt ID: #1002986

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