GUI interface needed to be developed / coded for a UNITY based learning experience, The GUI will incorporate a drag and drop feature which allows the users to be able to select which moves the 3D character will do.
For instance, the user will drag a box from right hand side of the GUI and drop into a box on the left hand side of the GUI. They will be able to drag 5 different different boxes from the right hand side and then the user can press play and the character will in the order selected by the user.
The GUI involves needs 15 boxes/windows thumbnails on the right hand side of the UI (these represent each move) and 5 boxes on left hand side of the UI. (these represent the selected moves)
Each individual button/box on the right hand side represents a different animation, at the moment there are about 15 different animations, the user will be able to drag up to 5 different boxe's and drop and drop them into 5 boxes which represent the playing order. The user will then press play and the character will start the animation in the selected order.
The user will also be able to randomise the selected move order, and reset the move order list.
The 3D models have already been developed, plus motion captured animations have been developed and rigged to the character and a basic non-working user interface has been designed.
This project needs a skilled and creative unity developer that will able to implement the above main features needed for this project to be successful.
The attached file doesn't show any of the final terrain or character modelling is solely to give an idea/outline of what is needed from the user interface.