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3D scenes in real time

Aim of the project:

Write a program that renders 3D scenes in real time in the style of Roy Lichtenstein.

Here are a few pictures:

[url removed, login to view]

[url removed, login to view]

[url removed, login to view]

Tools:

Your development environment should be NetBeans 5.5 with JDK 5.0:

[url removed, login to view]

You should use the JMonkey rendering engine

To install it, follow all the instructions at

[url removed, login to view]

You can use the [url removed, login to view] account with login 'guest' and blank password.

To run the TestChooser, I recommand copying the long command into a .bat file.

If the command does not work, change the last bit from "jmetestTestChooser" to

"jmetest/TestChooser"

Don't bother installing jME-Physics for now: skip to

"c) create, compile and run your own jME project"

skip the steps that deal with physics for now.

You will find documentation, tutorials and user forums at [url removed, login to view]

There is a very active user community, you should ask for advice on the forum if you are stuck.

Breakdown of tasks:

-model a few test scenes that will serve to illustrate your program. There should at least be a room interior, and a human face (I recommend using blender for modelling: [url removed, login to view]). You can grab individual models on the internet, but the scene compositions should be yours.

-import the models in JMonkey and animate the camera to show that the rendering is in real-time

-understand how to modify the rendering style in JMonkey ([url removed, login to view]) and implement as many Lichtenstein style features as you can. In order of decreasing importance:

1) Black outlines of the silhouettes and of the sharp features (have a look at the SketchRenderPass, and read about "toon shading")

2) Stipples (the regularly placed colored dots). You should find a way to make the dots follow the objects when they move.

3) Highlights: dots disappear or get suddenly lighter to signal highlights (like on the plate). Read about "cell shading" to understand how to do it.

4) Thick black shadows.

5) Hatching: regular parallel black lines on some surfaces (wall in living room)

Færdigheder: Grafisk Design, Java

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Om arbejdsgiveren:
( 0 bedømmelser ) dublin, Ireland

Projekt-ID: #253794

4 freelancere byder i gennemsnit $170 for dette job

YogNel

Get a life dude. Go and sell some peanuts. Like Trying to get Microsoft for 250 bucks. Reall get a life. Sorry for this post, but there is no better way to talk to people like you. EXPLOITATION.

$250 USD in 2 dage
(82 bedømmelser)
7.2
logozen

I WILL MAKE THIS IN ONE DAY FOR 31!! OR IF YOU WANT I CAN PAY YOU :P

$31 USD in 0 dage
(127 bedømmelser)
6.3
NoahHornberger

Budget is too low!

$250 USD in 10 dage
(4 bedømmelser)
4.7
sriarune

Hi 3D & Maya Animators & Modeling. DESCRIPTION: We are a company totally committed to quality, costing and innovation. We work as a team and understand our customer's requirements and meet their expectations Mere

$150 USD in 5 dage
(0 bedømmelser)
0.0