Effects Library MonoTouch, OpenGL ES 1.1

Seeking a fast effects library in Monotouch C# that uses OpenGL ES1.1 for the use in tile based games and related UI.

You can employ particle effects or clever use of textures and blending.

Show as demos in sequence, where required use a sprite character to demonstrate effects such.

I am familiar with libariries out there and is looking for more than a few days worth of using Google.

Must contain 20+ effects which include the following.

- Lightning effect

- Lazer effects, e.g. shot and beam.

- Force field

- Various pulse effects for position on map high lighting

- Scanner effect on spriite

- Explosions

- Blood and body parts

- Fluid (e.g. water)

- Fire/Smoke/Plume/Clouds/

- UI effects ( highlight texture, sheen, )

Preference but not all necessary towards bidders who show

- Quantity and quality

- An effects library that is fast and scalable in number of instants

- Who can produce a demo (one or two effects) or a video to secure the bid and similar in the first milestone.

- Bonus effects that work on openGL ES 2.0 with shaders

Please contact me if you have questions.

Kind regards.

Evner: C# Programmering, iPad, iPhone

Se mere: monotouch opengl, monotouch library, opengl fire effect, monotouch water effect, fire opengl, opengl particle effects, opengl fluid monotouch, opengl effects, monotouch opengl video, opengl effects library, ui programming, scanner programming, programming video games, programming library, opengl programming, opengl *, lightning demo, library programming, fast ui, c sharp map, c sharp library, monotouch opengl texture, opengl using monotouch, monotouch particle effects, opengl smoke plume

Om arbejdsgiveren:
( 2 bedømmelser ) Dundee, Sudan

Projekt ID: #1003242

1 freelancer byder i gennemsnit £250 på dette job


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£250 GBP in 10 dage
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