Online Multiverse Viewport
Budget R10500-21000 ZAR
To say that LobeShare plans to release an online adventure game is a perfectly good lie* - it will allow developers bidding for this project to visualise the requirement. Consider something as big as the universe (visible or not, known or not, real or imagined) as one large shared database. In the "game" one can travel many times the speed of light to move anywhere in the universe almost instantaneously. The problem though is that until you've been somewhere, it makes little practical sense to just jump there instantly. You need to navigate to where you want to go based on the route there.
This project is to set up the javascript and html5 canvas element to display the windows through which users see their multiverse and how they are moving through it. The controls are simply to move the perspective around the multiverse, which looks similar to variable-speed zooming and panning in any direction.
There are several further complications which in the metaphor of the "multiverse adventure game" lie would be :
The multiverse is far too large and detailed to pre-load all the data into every player's computer in advance, and
the multiverse is not static, as players add more detail to the universe as the interact with it, including their positions and orientations others can see.
Consequently, the Viewer would be provided with pre-fetched data to display movements in any direction, but would need to report all movements and updates to the server so that based on the direction of travel, more data can be sent through before it needs to be displayed.
Because of the unconventional commercial nature of LobeShare, the viewer would ideally not require any of the javascript libraries but rather provide it's own browser compatibility layer.
The multiverse data will be in JSON retrieved from a designated server using https and rendered by javascript/canvas drawing functions. For the development of the viewer, sample data and drawing functions can be negotiated to be developed as part of the project or as a separate project based on the vision of a multiplayer multiverse.
* In Terry Pratchett's Discworld novel Night Watch, the monks responsible for managing and explaining time travel to Commander Sam Vimes come up with several ways to explain which they also tell him are utter lies, but "good lies" as it helps him understand. LobeShare is not about a game, but stating that it is makes for not just a "good lie" but a "perfect lie".
3 freelancere byder i gennemsnit R17392 på dette job
Hello, Let me introduce myself. I am Tahsinul Alam, completed Masters in Software Engineering now working as one of the project manager of Workspace Infotech, software/Outsourcing firm located in Dhaka, Bangladesh. Flere
This project seems quite interesting to me. I have developed good skills in xml /json parsing using jquery and javascript. Also i m quite good in html and css. About my self: 7 years of experience in web develop Flere
Hello, we are Web Development and software and Gaming Company with experience over 5 years in all platforms done over 2000 sites and over 150 software's so far we work for quality and long term Flere