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I need an experienced Houdini artist to turn my concept into a procedural 3D terrain map for a real-time video-game level. Starting with a height-field, you’ll sculpt mountains, valleys, and walkable areas, texture them with PBR-ready masks, and package everything so it drops cleanly into the engine. Once the landmass is locked, I’d like you to layer in dramatic secondary effects—dynamic water, rolling fog, or impact debris—created natively in Houdini and delivered either as cached VDB/ABC files or as Houdini Engine digital assets the design team can trigger in-game. Performance is crucial, so efficient node networks, clean LOD options, and well-named outputs matter as much as visual punch. Deliverables • Houdini HIP project with organised, commented node trees • Exported terrain: height-field (EXR/PNG), low-poly mesh + splat maps (FBX/TGA) • Separate caches of the chosen effects plus a short viewport playblast • One-page read-me outlining import steps for Unreal or Unity Show me a link or reel of similar game terrains you’ve handled and note any optimisation tricks you rely on for 60 fps targets. If you’re fluent with Houdini Engine inside Unreal/Unity, even better—we’ll integrate that workflow from day one.
Project ID: 39727056
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Active 8 mos ago
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10 freelancers are bidding on average £22 GBP for this job

HI, with 25 years of Houdini and VFX for games, I’ll create immersive terrain SFX—animated dust, ground cracks, and environmental particles—that seamlessly loop and integrate into engines like Unreal or Unity. To tailor exactly: Terrain type—rock, sand, snow, or mixed? Any real-time constraints or shader limitations? Preferred output—Houdini cache, alembic, or engine-native? Warm regards, The Blend Nation
£15 GBP in 1 day
7.6
7.6

GoodMorning, I just red your project "Houdini Game Terrain SFX" and have seen your project description that "I need an experienced Houdini artist to turn my concept into a procedural 3D terrain map for a real-......" so on I am pro artist with skills including 3D Design, 3D Animation, Game Development, 3D Modelling, Unity 3D, Houdini, Visual Effects and Maya. To have an idea about my experience, skills and previous client reviews, you can check my profile: https://www.freelancer.com/u/ArtisticQueens I have 3 years of experience in providing such services i am ready to discuss about your likeness over chat so we may both get on to one page Looking Forward
£20 GBP in 1 day
6.2
6.2

Hello Noah H., I understand that you are looking for an experienced Houdini artist to create a procedural 3D terrain map for a real-time video-game level. My expertise in 3D Animation, 3D Design, 3D Modelling, and Maya makes me well-suited for this project. I will sculpt mountains, valleys, and walkable areas, texture them with PBR-ready masks, and incorporate dynamic effects like water, fog, or debris using efficient node networks and clean LOD options. Please have a look at our Freelancer Portfolio through the links given below. =================================== https://www.freelancer.com/u/CreativeDesign50 =================================== * Deliverable Format Web & Print. AI PNG EPS PDF PSD JPG I am available for effective communication during United Kingdom's time and look forward to establishing a beneficial business relationship with you. Best regards, Kirandeep K.
£16 GBP in 1 day
6.1
6.1

With my extensive experience in game development with Unity, including 3D modelling using Maya, I would be a valuable asset to your project that requires a Houdini artist. I have a meticulous understanding of terrain creation and optimization; capabilities that are essential for a procedural terrain map that maintains optimal performance at 60 fps. I've implemented efficiency measures like clean LOD options and well-named outputs to ensure every node network works coherently, enhancing speed and ease of use. My proficiency in Houdini Engine is another powerful tool for your project. Being fluent in integrating Houdini Engine inside Unreal/Unity, sets me apart from other competitors you may consider. This command over Houdini engine will allow me to skillfully deliver all the complex layered effects like dynamic water, rolling fog or impact debris as cached VDB/ABC files that can easily be triggered by the design team in-game. Lastly, I'd love the opportunity to demonstrate why I am one of the best fits for this job by showcasing my past works on similar terrains and sharing tips and tricks I've accumulated throughout my career to optimize games for high-performance. From designing captivating gaming experiences to crafting pioneering VR/AR environments and even ensuring seamless application deployments through AWS DevOps, you can count on me to traverse the length and breadth of your project requirements!
£15 GBP in 7 days
6.4
6.4

Hi, i just got to know about your project "Houdini Game Terrain SFX" have gone through the description which says that "I need an experienced Houdini artist to turn my concept into a procedural 3D terrain map for a real-......" so on. I am specialized illustrator with skills including Maya, Houdini, Unity 3D, 3D Modelling, 3D Design, Visual Effects, Game Development and 3D Animation. You can check my past work presented on my profile link below: https://www.freelancer.com/u/LionConcepts I will be glad to work with you on your project and make contribution to your success and plan implementation. kindly message me for more details. Best Regards ArtisticQueens
£80 GBP in 3 days
4.8
4.8

⚠️ NO HAPPINESS, NO PAYMENT! ⚠️ You need a Houdini expert for a top-notch 3D game terrain. From sculpting lifelike landscapes to adding dynamic effects, performance is key. I’m skilled in procedural terrain creation, PBR texturing, and Houdini Engine integration for seamless gaming experiences. Though new here, my industry expertise guarantees a polished result. Let’s chat, worst case scenario—free advice! Regards, Sheldon
£10 GBP in 30 days
0.0
0.0

Hello there, I understand that you are seeking an experienced Houdini artist to create a procedural 3D terrain map for a real-time video-game level, complete with dynamic effects and optimized for performance. Proposed Solution: I will utilize Houdini to sculpt detailed mountains, valleys, and walkable areas, texture them with PBR-ready masks, and incorporate dynamic effects like water, fog, and impact debris. The final deliverables will be organized Houdini HIP project files, various exports of the terrain and effects, and a detailed one-page read-me for easy integration into Unreal or Unity. Key Deliverables: - Organized Houdini HIP project with detailed node trees - Exported terrain files (height-field, low-poly mesh, splat maps) - Separate caches of dynamic effects with a playblast - One-page read-me for easy import into Unreal or Unity Portfolio & Skills: I will share my portfolio with you in the DM, showcasing similar game terrains I have created. I specialize in optimizing projects for 60 fps targets and have experience with Houdini Engine inside Unreal/Unity. Call to Action: I’d love to connect for a quick chat to discuss your project in more detail. Best regards, Bilal
£15 GBP in 7 days
4.6
4.6

I was excited to come across your project, it’s exactly the kind of challenge I love taking on. I always create results that truly make an impact. I specialize in crafting clean, modern, and high-performing digital solutions that not only look great but work seamlessly. From web design and development to automation and creative design, I help businesses streamline operations and stand out in a crowded market. While I’m new to Freelancer, I bring real-world experience from delivering projects for clients beyond this platform — always on time, always with a sharp eye for detail. Let’s connect and explore how I can help bring your vision to life. Best regards, Thomas
£10 GBP in 30 days
0.0
0.0

Hi, Noah, I am excited about your project "Houdini Game Terrain SFX" and am confident that my experience in creating procedural 3D terrain maps in Houdini aligns perfectly with your requirements. I specialize in sculpting realistic landscapes, applying PBR textures, and integrating dynamic effects seamlessly into game levels. https://www.freelancer.com/u/centaurusagency I ensure quick delivery, unlimited revisions, and a 100% satisfaction guarantee. I am keen to discuss your project further to understand your vision better. How important is performance optimization for you, and are there specific visual elements you prioritize in the game terrain design? Looking forward to the opportunity to collaborate and bring your concept to life. Best regards, Centaurus Agency.
£20 GBP in 1 day
0.0
0.0

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