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Project Details ₹12,500.00 – 37,500.00 INR Bidding ends in 6 days, 3 hours I’ve just released a word-search game for children on Google Play and now need to scale it to its first one-million installs. The app is fully live, stable, and child-friendly; what it lacks is the user base to match its potential. Here’s the outcome I’m after: one million genuine Android installs, verified through my Play Console, achieved with a sustainable cost per install and no bots, emulators, or bulk-incentivised traffic that could threaten the account. To get there, you’ll take full ownership of user acquisition—everything from refreshing the Play Store listing (copy, graphics, keywords) to planning and running campaigns across Google Ads, Meta, TikTok or any channel you know can deliver family-safe traffic. Influencer outreach to parenting or ed-tech audiences, push through kids’ app review sites, and smart PR angles are all on the table if they push the needle. Please outline: • Your proposed acquisition mix and expected CPI range. • Timeframe you need to hit the one-million-download mark. • Reporting cadence (I’d like weekly install, retention, and rating snapshots). Success is measured by: • 1,000,000 new installs shown in Play Console. • Day-7 retention ≥ 15 %. • Average rating ≥ 4.0 with at least 2,000 organic reviews. If you have a track record of taking Android titles from launch to the million-download milestone, I’m ready to review your plan and move fast.
Project ID: 40671877
11 proposals
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Active 7 days ago
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11 freelancers are bidding on average ₹8,077 INR for this job

One million real installs for a kids game is possible only if the traffic quality, store conversion, and retention all move together; otherwise spend rises fast while Day-7 retention and ratings fall. I’d start by tightening the Play Store listing first, then build an acquisition plan around family-safe paid channels and test creatives by audience/geography before scaling what actually retains. I’ve worked on app growth campaigns involving Google Ads, Meta tracking, listing optimization, keyword positioning, and conversion-focused creative direction, so this is not just about buying installs. For a children’s title especially, the important part is keeping the acquisition compliant, sustainable, and aligned with Play Console quality signals rather than chasing cheap low-value volume. - What are your current install count, top geographies, and present CPI/CVR from the Play Store listing? - Do you already have ad accounts, video creatives, screenshots, and tracking events set up for retention cohorts? - What monthly media spend are you prepared to deploy to realistically chase the 1M milestone?
₹3,000 INR in 7 days
9.3
9.3

Dear Snigdha, I am Firoz, a digital marketing specialist with over 15 years of expertise in user acquisition, app store optimization, and performance marketing. I have successfully driven organic and paid growth for numerous Android apps, consistently delivering sustainable cost-per-install (CPI) and genuine user engagement. For your kids’ word-search game, I propose a multi-channel acquisition strategy combining Google Ads (targeted UAC campaigns), Meta Ads (family and parenting segments), and TikTok Ads focusing on interactive video content to engage parents. I will complement paid campaigns with ASO improvements—optimizing listing copy, keywords, and graphics—to maximize organic growth. Additionally, I will engage influencers within the parenting and ed-tech space for credible outreach, and coordinate PR with kids’ app review sites to ensure safe, high-quality installs. Expected CPI: ₹10–₹20 (based on channel performance and targeting refinement). I estimate reaching 1,000,000 installs within 6–9 months, maintaining day-7 retention ≥15% and an average rating above 4.0 with organic review collection. Weekly performance reports will provide install volume, retention metrics, and rating trends for transparent monitoring and agile optimization. Best regards, Firoz
₹4,000 INR in 30 days
8.8
8.8

Dear Snigdha, I am Firoz, a seasoned digital marketing professional with 8+ years specializing in growth marketing, Google Ads, Meta Ads, SEO, and App Store Optimization. I fully understand your objective to scale your child-friendly Android word-search game to one million genuine installs while maintaining quality and compliance standards. My proposed acquisition strategy includes a balanced multi-channel mix: optimizing your Play Store listing with targeted keywords, fresh copy, and compelling graphics; launching cost-efficient Google Ads campaigns focused on family-safe in-app traffic; parallel Meta and TikTok ads tailored to parenting and educational segments; and targeted influencer outreach within ed-tech and parenting communities. Additionally, I recommend PR placements on prominent kids’ app review sites to amplify organic traction. I anticipate a sustainable Cost Per Install (CPI) in the range of ₹10-₹25, aligned with industry benchmarks for organic-like traffic. The estimated timeline to reach one million installs is 9-12 months, contingent on iterative campaign scaling and responsiveness. I will provide detailed weekly reports including install counts, day-7 retention rates, and user rating analysis to ensure transparency and data-driven optimization. Best regards, Firoz
₹3,500 INR in 31 days
6.5
6.5

Hi, I can help scale your kids’ word-search game with a data-driven user acquisition strategy focused on genuine Android installs, sustainable CPI, and long-term retention rather than low-quality traffic. I’ll start by auditing and optimising the Google Play listing, including title, description, keywords, screenshots, graphics, positioning, and conversion elements. From there, I can build and optimise acquisition campaigns across Google Ads and Meta, while evaluating TikTok, parenting communities, ed-tech audiences, relevant influencers, app review platforms, and PR opportunities where appropriate. For a children’s app, I’ll keep the acquisition strategy family-safe and compliant, with no bots, emulators, fake installs, incentivised traffic, or risky methods. Campaign decisions will be based on CPI, CTR, conversion rate, retention, ratings, and install quality. I’ll provide weekly reporting covering installs, CPI, retention, ratings, campaign performance, and key optimisation actions. Rather than promising an unrealistic one-million-install timeframe without seeing your current data and budget, I’ll first analyse the app, target markets, available budget, and existing performance to create a realistic scaling roadmap. I can also incorporate ASO, SEO, competitor analysis, and social media strategy to build sustainable organic growth alongside paid acquisition. I’m ready to start with a free audit of your Play Store listing and current acquisition setup.
₹1,050 INR in 7 days
2.1
2.1

Hi there, I read your project requirements carefully. I have solid experience in mobile app marketing, ASO (App Store Optimization), and scaling Android games safely through targeted paid campaigns (Google Ads, Meta) and organic channels. Here is my proposed plan to scale your Kids Word-Search game to 1 million genuine installs: Acquisition Mix & Expected CPI: I will use a mix of Meta/TikTok video ads targeting parents/educators, Google UAC (App Campaigns) optimized for installs, and parenting influencer outreach. Expected blended Cost Per Install (CPI) will be targeted between ₹3 - ₹6 (depending on geographies), ensuring zero bots or incentivized traffic to keep your Play Console safe. Timeframe: To achieve 1,000,000 genuine installs sustainably without burning budget, the realistic timeframe will be 4 to 6 months, scaling up month-on-month as ad creatives and ASO performance optimize. Reporting Cadence: You will receive detailed weekly reports covering total installs, Day-7 retention metrics (targeting \ge 15%), store conversion rates, average ratings (targeting \ge 4.0), and active campaign optimization notes. I am ready to review your listing and start immediately. Let's discuss this further! Best regards, Ankit Rawat
₹1,050 INR in 7 days
0.0
0.0

Kharagpur, India
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Member since Apr 29, 2026
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