Hej, i would like to have a job done in C++ SDL. I need a game called Lunar lander to be implemented using C++ SDL with basic data structure for which i can understand the code since i am a beginner in C++.
The player controls a spaceship and attempts to land
successfully. The control allow the ship to rotate and to re a thruster. The game simulates gravity and the player must use the thruster to manuoveur successfully onto the ground, landly softly enough not to crash.
A form of user input to move the bat (keyboard or mouse can be appropriate) is needed. You will
need to maintain the state of the game (e.g lander position, velocity and rotation) and implement a
state-update function to handle animation of the objects, simulation of gravity, and handle events
(such as collision detection) within the game.
Hope to read from you.