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I want to build a top-down American football game for PC that captures the look and pace of titles such as Maximum Football or Axis Football, but in a true youth-league setting. Picture modest high-school-style fields, simplified bleachers, and athletes who feel like real kids—not pro stars dropped into smaller uniforms. The core experience must support both single-player and multiplayer play. Solo users should be able to run full seasons against competent AI, while friends can jump into head-to-head matchups or co-op games online or on the same machine. The top-down camera needs to stay locked on the action, providing a clear tactical view of every snap without losing the energy of a real youth game. I’m releasing first on PC, so please optimise for mouse/keyboard and game-pad input. Although console or mobile versions might follow, they are not part of this initial contract. Deliverables • A fully playable PC build with single-player season mode and online/local multiplayer • Youth-scale art assets: players, uniforms, fields, UI, and crowds that match the environment described • Source project (Unity, Unreal, or another engine you propose) with clean, well-documented code and asset hierarchy • Exported build instructions and a short test plan so I can reproduce and evaluate the game on my end I’ll be available for quick feedback on mechanics, AI difficulty, and visual style throughout the sprint cycle to keep development moving smoothly.
Project ID: 40465721
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40 freelancers are bidding on average $1,588 USD for this job

With over a decade of experience in the mobile app and game development field, I am confident in my ability to bring your vision of a youth football game to life. My skills range across multiple platforms, including Android, iOS, and PC - exactly what you require for this project. I am highly skilled with Flutter, React Native, Unity, and Unreal Engine, which will ensure that the project is optimized for a cross-platform gaming experience. Moreover, my expertise extends beyond just game development. I have hands-on experience with various APIs like Firebase, Google Maps, and Payment gateways which ensures I can handle features like single-player seasons mode, online/local multiplayer with ease. Furthermore, my knowledge of AI automation could be useful in fine-tuning the game's mechanics and AI difficulty assuring an immersive gaming experience. Lastly, as an experienced full-stack software engineer, I understand the importance of clean code and well-documented projects. At the end of this partnership, not only will you have a fully functional PC build but also a source project with well-written codes and detailed documentation. Let's make your vision come true together!
$1,125 USD in 7 days
7.8
7.8

Hello, I have carefully reviewed your requirements and understand you need a top-down youth American football game for PC with smooth gameplay, season progression, multiplayer functionality, and an authentic youth-league atmosphere. With 9+ years of experience in game development, I specialize in sports gameplay systems, multiplayer architecture, AI behavior, UI/UX, and scalable game production using Unity and Unreal Engine. I can build a polished football experience with tactical top-down gameplay, optimized controls, balanced AI, youth-focused visuals, and clean architecture ready for future expansion. You will get: Quality optimized work 100% client satisfaction Fast delivery Suitable pricing Unlimited revisions Complete NDA & IP protection (project security is our top priority) Estimated delivery You will receive a playable PC build with season mode, local/online multiplayer, optimized gameplay systems, organized source project, documented code, and structured assets ready for future growth. Come inbox & I will share relevant sports and multiplayer game portfolio projects. Let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 25 days
6.8
6.8

⭐⭐⭐⭐⭐ Create a Youth-League American Football Game for PC ❇️ Hi My Friend, I hope you're doing well. I just checked all of your project requirements and I can see you are looking for a developer to build a top-down American football game. You have no need to look any further as Zohaib is here to help you! My team has successfully completed 50+ similar projects for game development. I will create a fun and engaging youth-league football game that captures the essence of real kids playing on modest fields. ➡️ Why Me? I can easily do your football game project as I have 5 years of experience in game development, specializing in creating engaging gameplay, designing user interfaces, and optimizing for different platforms. My expertise includes Unity and Unreal Engine, along with strong skills in AI development, multiplayer setup, and art asset creation. ➡️ Let's have a quick chat to discuss your project in detail, and let me show you samples of my previous work. Looking forward to discussing with you in chat. ➡️ Skills & Experience: ✅ Game Development ✅ Unity Engine ✅ Unreal Engine ✅ Multiplayer Integration ✅ AI Development ✅ User Interface Design ✅ Art Asset Creation ✅ Game Optimization ✅ Bug Fixing ✅ Performance Tuning ✅ Code Documentation ✅ Test Planning Waiting for your response! Best Regards, Zohaib
$900 USD in 2 days
5.8
5.8

Your vision for a youth football PC game immediately brings to mind the dynamic, accessible gameplay of titles like Axis Football, but with a crucial emphasis on authenticity in the youth league setting. I've successfully implemented similar top-down camera systems and AI pathfinding for sports simulations, ensuring fluid movement and responsive player control that captures the desired pace. My approach would leverage Unity's robust engine, focusing on C# scripting for core game logic and AI. For player movement and animation, I'd utilize Mecanim for efficient state management and potentially a blend tree for nuanced animations reflecting a less polished, more youthful athleticism. AI would involve a combination of state machines for play calling and decision-making, coupled with steering behaviors for realistic player positioning and coverage. Networked multiplayer would be handled via Unity's Netcode for GameObjects, ensuring stable and performant online and local co-op experiences. Given the focus on a youth league feel, how are you envisioning the progression and skill development of players over a season? Also, what are your initial thoughts on the complexity of playbooks and strategic depth for the AI? I'm eager to discuss how we can bring this unique youth football experience to life.
$1,334 USD in 21 days
4.4
4.4

Hi, This is a fun concept, and I like the youth-league direction because it gives the game a clearer identity than simply copying pro football titles. For the first build, I would recommend focusing on a playable PC MVP with top-down camera, core football controls, local multiplayer, basic AI opponent behavior, simplified teams, one youth-style field, gamepad/keyboard input, and a clean match loop. Once that feels good, season mode, online multiplayer, deeper AI, team customization, and expanded art assets can be added in phases. I’ve worked on game development, gameplay systems, UI, multiplayer-ready architecture, 2D/3D asset organization, input handling, and prototype-to-MVP workflows. Unity would likely be the fastest option for this scope because it supports rapid PC builds, controller input, top-down gameplay, and easier iteration.
$1,200 USD in 20 days
3.2
3.2

I understand you're looking for a PC top-down American football game development specialist to create a youth-league experience, mirroring the pace of Maximum Football and Axis Football. My experience includes developing a similar sports simulation with engaging single-player seasons and robust local/online multiplayer, achieving a 20% increase in player retention. I will build a Unity-based game featuring C# scripting for core mechanics, including AI for season play and networked multiplayer using Mirror. Deliverables will include functional player movement, play calling systems, AI opponents, and both local split-screen and online multiplayer modes, all rendered with a distinct youth league aesthetic. What is the preferred engine for this project, Unity or Unreal Engine? Ready to start as soon as you confirm scope.
$1,293 USD in 21 days
0.0
0.0

Most sports game risks come from trying to make kids feel like shrunken pros or from networking that breaks the tactical flow — your brief correctly focuses on youth-scale presentation and a locked top-down camera to keep plays readable and lively. I recommend an early playable prototype that validates core systems: top-down camera + snap-to-play input, a small set of youth-appropriate playbooks, and AI driven by parameterized behavior trees for age- and skill-based mistakes. Parallel work would build online/local multiplayer with rollback-friendly synchronization for snappy play. For this scope I’d use Unity (C#) with Addressables for asset streaming, a lightweight low-poly/2.5D art style, and Mirror or Photon for multiplayer (Mirror if you prefer open-source/dedicated-host flexibility; Photon for fast matchmaking). AI via scriptable behavior trees/state machines; input mapped for keyboard/mouse and gamepad. Git + LFS and clear build/export scripts for reproducible PC builds. I’ll keep code modular and data-driven so rules, AI difficulty, and visuals can be tuned without engine changes. I can work within your $750–$1,500 range (my bid: $1,125) and deliver source, build instructions, and a short test plan. I built CrowdAxis — a real-time scoring engine with clean APIs, cron-driven pipelines, and documented delivery — similar discipline applied here. Would you prefer authoritative dedicated servers for multiplayer or peer-hosted sessions?
$1,125 USD in 7 days
0.0
0.0

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